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Rumble 20570 Arkin vs. Komodo
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Rumble 20569 Minsu Kim vs. The Avengers
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Donatello (Mirage) vs. Chun-Li
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Rumble 20567 Ed (Street Fighter) vs. Mama Odie vs. Pickle
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Rumble 20566 Hippo vs. Rocksteady
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An RP using FPL and CBUB Characters!!! Oh Snap! Sign up!


treacherous

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thanosisawesome, do some research.  I'm going to need some ideas on what's in that utility belt.  I'm sure there is some online source that shows what Batman typically carries in that thing.  It can be a Deus Ex Machina.

 

Deo, I really like the idea of any of your characters being in this, but isn't That Bastard a reality warper?  Can't remember?  I'll read it over, but save me the trouble?  What's his exact powers overall again?

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Guest thanosisawesome

thanosisawesome, do some research.  I'm going to need some ideas on what's in that utility belt.  I'm sure there is some online source that shows what Batman typically carries in that thing.  It can be a Deus Ex Machina.

 

Deo, I really like the idea of any of your characters being in this, but isn't That Bastard a reality warper?  Can't remember?  I'll read it over, but save me the trouble?  What's his exact powers overall again?

 

  • Batarangs:[10] Perhaps the most famous equipment used by Batman, these take the place of firearms, which Batman does not use, as firearms killed his parents. Batarangs are customizable throwing weapons, similar to shurikens, and are collapsible[11] so that a large number of them can fit inside of Batman's utility belt. There are several special varieties of the batarang, aside from the regular type. Explosive batarangs explode once they hit their target. Electric batarangs deliver powerful electric shocks to whatever they come in contact with. These batarangs can electrocute enemies or overload electronic devices.[12] Remote-controlled batarangs[13] let Batman fully steer the batarang via a remote control. These are used when a straight line of sight isn't possible. These batarangs have cameras in them so that Batman can see where they are going.
  • Bolas:[14] Thrown around the feet of Batman's enemies to tie them with a composite-nylon cord. Often causes an escaping opponent to trip. With the push of a button in Batman's glove it can deliver an electric shock.
  • Bat-cuffs:[15] Bat shaped handcuffs, resembling the kind used by Special Forces units. These restraints are made of a lightweight diamond-impregnated nylon overlaying a banded steel core. Using a one-piece design, they slide closed and have to be cut off. Batman has given a special tool with a diamond-edged cutting implement to the Gotham PD for removal.
  • Tracer:[16] Used to track enemies Batman cannot follow closely.
  • Communications device:[17] Often an earbug housed in an ear of Batman's cowl, but sometimes handheld.
  • Line Launcher: A device that shoots out a steel line in both directions making a zip line, or a tightrope to walk on. Seen in the 2009 video gameBatman: Arkham Asylum and 2011 video game Batman: Arkham City.
  • Bat-Darts:[18] Tipped with tranquillizers
  • Bat first aid kit:[19][20]
  • Cryo Capsules:[19][20] Small capsules that release a cryonic acid upon the breaking of the shell.
  • Goo gun:[21] A handheld foam projector that fires an adhesive-like substance to incapacitate opponents.
  • Explosive Gel:[22] A foamlike substance which can be remotely detonated for an explosion to demolish walls or hurt enemies. It is contained in a spray device which also acts as a detonator.
  • Cryptographic Sequencer:[23] With this computer-like device, Batman can hack into computer systems, communications frequencies, mechanical locks, etc.
  • Grapple gun:[24][25][26] Used to fire a bat-shaped hook attached to a high-tensile wire line in order to scale sheer surfaces and/or swing across gaps.
  • Night vision bat-goggles:[27] Using Starlite infrared lenses to see thermal output in low light or non-lit situations. Currently built-in to Batman's cowl.
  • Batlight: A simple but powerful flashlight. Batman uses it in numerous episodes of the animated series, usually when looking for clues, or through private files in the dark. Sometimes replaced by an infrared version that provides illumination viewable only through special eyepieces in Batman's cowl, which allows him to see in the dark without becoming visible himself.
  • Telepathic scrambler: A prototype device that emits signals that interfere with telepathic waves.
  • Flamethower: a miniature flamethower that was used on BatBane in the "Ghosts of Batman arc"
  • Laser:[28] A strong miniaturized laser used as a cutting tool.
  • Line gun: (Grapnel Gun)[29][30][31] Similar to a grappling hook, the line gun uses a strong clamp attached to a high-tensile wire for scaling surfaces and/or traversing gaps. It can be recovered by releasing the clamp and rewinding the cable. It was based from one that is designed as compact climbing gear for commando units. In Arkham City, Batman receives the untested Grapnel Boost upgrade developed by Lucius Fox after completing AR training mode. It increases the speed of the Grapnel launching Batman high into the air above the target point.
  • Lock pick: Sometimes kept in the gloves instead.
  • Bat Marbles: Rolled down stairs to imitate footsteps. Depicted as a magnetic metal ball in the "Hush" storyline arc.
  • Micro bat-camera:[32] A miniature camera
  • Bat smoke grenades[33] Grenades can contain smoke or any other noxious gas such as anesthesia
  • Rebreather:[34] Allows Batman to breathe underwater or in vacuum. Depending on the writer and/or artist, it may also be incorporated with the gas mask.
  • Smoke pellets:[35] Often used to quickly provide cover for Batman's stealthly exits and entries. Knock-out gas pellets are used as well for non-lethally incapacitating opponents. Lachrymatory and regurgitant agents are deployed by throwing or breaking open the small hardened-gelatin spheroid capsules.
  • EMP Gun:[36] Used to disable any electrical/electronic equipment. As it is too large to fit in the utility belt, it is collapsible and clips to the back of the belt that is normally covered by Batman's cape.
  • Taser: Used by Batman to stun his enemies with an electrical shock to temporarily paralyze them
  • Stun grenades:[37][38] Emits bright light and loud sound to blind and stun enemies.
  • Thermite grenades: An incendiary used to burn[39] through obstacles. In Batman: Year One, the thermite charge ignited accidentally and destroyed the utility belt. Although they are identified as Thermite, it is safe to assume that Thermate is used instead. (The former is a World War II technology which has largely been replaced by the latter.) In Judgement on Gotham (1991), Batman is equipped with a phosphor-based incendiary device.
  • Bat bags: Bags in which to hold evidence.
  • Bat Cookies: In the Scooby Doo episode entitled Scooby-Doo Meets Batman, Batman and Robin gave a batarang-shaped dog treat to Shaggy. Seconds later, Scooby-Doo proceeded to partake of the "bat-cookie" without the knowledge of Shaggy.
  • Bat-Saw used in Batman & Robin to cut through Poison Ivy's vines.[40]
  • Bat-Heater: Mini bat shaped tool used to melt ice.
  • Listening devices: Miniature listening devices or 'bugs', sometimes fired from a modified pistol and used to listen in on criminals' conversations. Used in Batman: The Animated Series.
  • Batrope:[41] Helps Batman slow his descent during rooftop leaps. The Batropes are lightweight and combine the strength of rappelling ropes with the flexibility of a bungee cord. These monofilament de-cel cables tested to 400 lb of support weight. Batarangs are generally thrown to loop around and secure the target.[42] Meanwhile, there's a lanyard attach point[43]
  • Freeze grenades:[44] A gift from Mr. Freeze, these grenades, when thrown, encase anything in their blast radius in a block of ice. Useful for incapacitating assailants quickly and easily, as well as freezing water to create ice platforms to walk on. Seen in the video game Batman: Arkham City.

 

I'm assuming the ones from Arkham City aren't valid. I also know of a website with a multitude of scans that include what Batman standard carries. Here's the link.

 

http://batmanfeats.blogspot.com/p/standardadvanced-prep-time.html

[edit]
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Guest Red_Dragon

 

The Lion: http://www.electricferret.com/fpl/fplcats/show?cid=578

http://www.electricferret.com/fplstatic/images/fpl/fpl_character_image/5/578/200x200x578.jpg.pagespeed.ic.44CHsicx62.jpg

Hero

Brick

 

Items: Just his fighting costume and a $2000 in cash

 

Starting Point: The Lion just got paid by his new fight manager.

 

EDIT: Officially decided on The Lion as my RP Character.

Bump

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Guest deojusto

thanosisawesome, do some research.  I'm going to need some ideas on what's in that utility belt.  I'm sure there is some online source that shows what Batman typically carries in that thing.  It can be a Deus Ex Machina.

 

Deo, I really like the idea of any of your characters being in this, but isn't That Bastard a reality warper?  Can't remember?  I'll read it over, but save me the trouble?  What's his exact powers overall again?

 

Not reality manipulation exactly, his powers were all time based. He could minutely alter the flow of time in relation to himself to create super speed. Time and Space being the same thing he could also use this to teleport himself. The other three powers (danger sense/Environmental awareness/and power manip on the danger sense) allowed him to see in other places in time via precognition, or in other places in space via remote viewing.

 

For example he couldn't just create a shark to drop on Batman from nothingness.  What he could do is sense that Bats was about to attack him, teleport to a local aquarium, grab a medium sized hammerhead or reef shark, then teleport back twelve feet above bats and drop it on him. 

 

 

But I recognize that he's kind of a wonky character powerwise. If it's a no go I have a back-up, that being the Broker.

 

http://www.electricferret.com/fpl/fplcats/show?cid=568

 

Name: The Broker

Villain

 

Equipment: Clothes and Slag, http://www.electricferret.com/fpl/fplcats/show?cid=517, to represent his commander skill 

 

Location: With Slag in the back of a limo being driven to a prospective client.  

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Guest KevinDWolf93

What? Do we need to bump our posts? I'd really like to participate in this RP.

Nah, he was just sayin he switched characters. Also treach didn't comment on his first pic(at leats in that last post). Don't worry bout it, treach will do what he does.

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Guest thanosisawesome

Nah, he was just sayin he switched characters. Also treach didn't comment on his first pic(at leats in that last post). Don't worry bout it, treach will do what he does.

Cool. :)

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Catatonic was fine. The queen can bring whatever is in her normal powers.

 

As for power levels, rule of thumb: If they can give Superman and Thor a run for their money, I don't want them.

 

For instance, Catatonia wouldn't stand a chance, Namor, Thing, guys like that are fine.

 

Provide a link to the CBUB page, it has everything else you need.

I think I'll use Cat then.

 

Items: SLJ Communicator and ID

 

Whereabouts: Catatonia is in the SLJ training room, training with Kabuki.

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Guest deojusto

I think I'll use Cat then.

 

Items: SLJ Communicator and ID

 

Whereabouts: Catatonia is in the SLJ training room, training with Kabuki.

And getting pelted with water balloons by That Bastard 

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Red_Dragon (or anybody), I need another FPL villain (street level).

 

Tomisntblue or Godspeed, I need less powerful hero. Dante and Goten aren't going to work for the villains. I need someone more street level.

 

Whoever gets in first is in on that one, but it's between you two.

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Guest Pseudonym

Wait, Dante won't work but That Bastard will? He can stop time, teleport, move at super speed, and predict literally anything that could happen.

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  • Bat Cookies: In the Scooby Doo episode entitled Scooby-Doo Meets Batman, Batman and Robin gave a batarang-shaped dog treat to Shaggy. Seconds later, Scooby-Doo proceeded to partake of the "bat-cookie" without the knowledge of Shaggy.

Do you really need those during the rp?

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Wait, Dante won't work but That Bastard will? He can stop time, teleport, move at super speed, and predict literally anything that could happen.

Yeah, the FPL guys really can't interact with the CBUB in any official matches.

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Wait, Dante won't work but That Bastard will? He can stop time, teleport, move at super speed, and predict literally anything that could happen.

Plus, who said I was using That Bastard? He had the Broker too. Pseudo, you know I gotz this.

 

Godspeed: too good for us. :(

 

Heh.

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Guest KevinDWolf93

but I wanna see new guy pick an obscure villain! And Karen Fox be used, but mainly the firs tone...honest. Also, was I counted treach?

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Guest tomisntblue

Red_Dragon (or anybody), I need another FPL villain (street level).

 

Tomisntblue or Godspeed, I need less powerful hero. Dante and Goten aren't going to work for the villains. I need someone more street level.

 

Whoever gets in first is in on that one, but it's between you two.

I was thinking Dante as of Devil May Cry 3, where he's at his weakest. Probably should have been more specific. But, yeah, alright, I'll switch considering in that game he does still demonstrate the speed to dodge a rocket at point blank range and to run down the side incredibly tall tower.

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Guest potterpuppetpals

I don't really know anything about the FPL, but here's my cbub character anyway. :)

 

Name: Calendar Man (Villain)

 

Items and equipment: Two butterfly knives and a pack of 31 razor-bladed calendar dates that he uses as projectiles.

 

Whereabouts: In Arkham Asylum, where he is plotting another murderous scheme he could do on the next major holiday.

Bump.

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