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Fallout


Guest force_echo

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Guest force_echo

Skills:

Barter (Charisma)- 21

Energy Weapons (Perception)- 21

Explosives (Perception)- 21

Guns (Agility)- 26

Lockpick (Perception)- 21

Medicine (Intelligence)- 51

Melee Weapons (Strength)- 6

Repair (Intelligence)- 51

Science (Intelligence)- 51

Sneak (Agility)- 26

Speech (Charisma)- 31 (added 10)

Survival (Endurance)- 26

Unarmed (Endurance)- 36 (added 10)

 

Also, I don't know if a lot of people realize this, but the Explosives skill applies to explosive weapons (like rocket launchers and missile launchers) too.

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Guest sirmethos

Uh... Whose skills did you just post, and if it was the skills of any of the PCs, what did you change from the original skill list?

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Guest sirmethos

Ok, one more question.

 

Can we get a list of the equipment we have, aside from our weapons and power armors?

 

For example, the Stealth Boy that I apparently have. Do we all have V.A.T.S. and is there any other useful little pieces of equipment that we have, either all of us, or individually(i.e. am I the only one with a stealth boy, or do we all have it. Same for any other piece of equipment)?

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Guest force_echo

Those are my stats, I just leveled up, like everyone else. I added 10 to my Speech, and 10 to my Unarmed. I said to post stats after you leveled up in my post in the actual RP. You get 2 extra points for taking the Swift Learner Perk.

 

Well, everyone basically has their pick of chems. You and Rose have Stealth Boys, because you're a sniper and she's a stealth specialist, and you both should have Stealth Boys. (Beware, extended use causes neurological damage, including many mental disorders, like schizophrenia). As of right now, only I have a Pip-Boy, so only I have access to VATS. I think that's all. There's really not much more useful equipment beyond that.

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Skills:

Barter (Charisma)- 6

Energy Weapons (Perception)- 11

Explosives (Perception)- 11

Guns (Agility)- 31

Lockpick (Perception)- 11

Medicine (Intelligence)- 21

Melee Weapons (Strength)- 58 (+7)

Repair (Intelligence)- 21

Science (Intelligence)- 21

Sneak (Agility)- 31

Speech (Charisma)- 6

Survival (Endurance)- 38 (+7)

Unarmed (Endurance)- 31

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Guest sirmethos

Stats:

Strength- 4

Perception- 5

Endurance- 7

Charisma- 1

Intelligence- 4

Agility- 8

Luck- 1

 

Skills:

Barter (Charisma)- 5

Energy Weapons (Perception)- 25(+10)

Explosives (Perception)- 25

Guns (Agility)- 40(+4)

Lockpick (Perception)- 25

Medicine (Intelligence)- 20

Melee Weapons (Strength)- 20

Repair (Intelligence)- 20

Science (Intelligence)- 20

Sneak (Agility)- 45

Speech (Charisma)- 5

Survival (Endurance)- 35

Unarmed (Endurance)- 40

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Guest He who fights monsters

Skills:

Barter (Charisma)- 10

Energy Weapons (Perception)- 55

Explosives (Perception)- 55 + 5 = 60

Guns (Agility)- 25

Lockpick (Perception)- 55

Medicine (Intelligence)- 25

Melee Weapons (Strength)- 20 + 5 = 25

Repair (Intelligence)- 25

Science (Intelligence)- 25

Sneak (Agility)- 25

Speech (Charisma)- 10

Survival (Endurance)- 20 + 3 = 23

Unarmed (Endurance)- 20 + 3 = 23

 

As of July 5th.

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Guest Ruinus

Skills

Barter 20

Energy Weapons 60

Explosives 45

Guns 15

Lockpick 45

Medicine 25

Melee Weapons 25

Repair 25

Science 25

Sneak 15

Speech 20

Survival 30

Unarmed 30

 

Added 15 points to Energy Weapons

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Guest hamtaroblazex

Skills:

Barter (Charisma)- 5

Energy Weapons (Perception)- 10

Explosives (Perception)- 10

Guns (Agility)- 40(+10)(1st lvup:+7)

Lockpick (Perception)- 10(+20)

Medicine (Intelligence)- 20

Melee Weapons (Strength)- 5

Repair (Intelligence)- 20(+10)

Science (Intelligence)-20

Sneak (Agility)- 40(+30)(1st lvup:+7)

Speech (Charisma)- 5(+20)

Survival (Endurance)- 20(+20)

Unarmed (Endurance)- 20(+30)

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Guest KevinDWolf93

Stats:

Strength- 4

Perception- 3

Endurance- 7+1

Charisma- 3

Intelligence- 4

Agility- 6

Luck- 3

(maximum rank is 10, start out with 30 points.)

 

Skills:

Barter (Charisma)- 18

Energy Weapons (Perception)- 18

Explosives (Perception)- 18

Guns (Agility)- 33

Lockpick (Perception)- 18

Medicine (Intelligence)- 23

Melee Weapons (Strength)- 27

Repair (Intelligence)- 23

Science (Intelligence)- 23

Sneak (Agility)- 36

Speech (Charisma)- 18

Survival (Endurance)- 43

Unarmed (Endurance)- 50

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Guest He who fights monsters

Stats:

Strength- 3

Perception- 10

Endurance- 3

Charisma- 1

Intelligence- 4

Agility- 4

Luck- 5

 

Skills:

Barter (Charisma)- 10

Energy Weapons (Perception)- 55

Explosives (Perception)- 60

Guns (Agility)- 25

Lockpick (Perception)- 55

Medicine (Intelligence)- 25

Melee Weapons (Strength)- 25

Repair (Intelligence)- 25

Science (Intelligence)- 25

Sneak (Agility)- 25

Speech (Charisma)- 10

Survival (Endurance)- 23

Unarmed (Endurance)- 23

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Guest force_echo

Hei Gui being a miniboss- I will post his stats.

 

 

Stats:

Strength- 7

Perception- 10

Endurance- 6

Charisma- 0

Intelligence- 5

Agility- 6

Luck- 3

 

Skills:

 

Barter (Charisma)- 0

Energy Weapons (Perception)- 0

Explosives (Perception)- 57

Guns (Agility)- 100

Lockpick (Perception)- 0

Medicine (Intelligence)- 45

Melee Weapons (Strength)- 60

Repair (Intelligence)- 36

Science (Intelligence)- 0

Sneak (Agility)- 75

Speech (Charisma)- 0

Survival (Endurance)- 0

Unarmed (Endurance)- 45

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Name: Charles "Merlin" Rogers

 

Picture: Without Armor desert-story-fallout-movie-from-lastescapeprod-a-post-apocalyptic-dark-comedy-about-a-man-hookers.jpg

 

With Armor post_apocalyptic_warrior_shit_by_elpinoy.jpg

 

Bio/Personality: Many soldiers fight for the money, others fight because they have to, while others fight for what really counts, the country they fight for. Charles is none of those, he fights for the name of science. Knowing what war is capable of, he joined a fellow scientist and maker of the T45-D armor, Maxwell Franks. Also a scientist, Merlin also made his own share of inventions, adding some improvments to the Assault Rifle, strapping on a granade launcher.

 

Faction/Type/Species: Human, Pre-War affiliation- US Government.

 

Stats:

Strength- 1+1 = 2

Perception- 2

Endurance- 4

Charisma- 5

Intelligence- 10

Agility- 3

Luck- 4

 

Skills:

Barter (Charisma)- 25

Energy Weapons (Perception)- 10

Explosives (Perception)- 10+5=15

Guns (Agility)- 15+5=20

Lockpick (Perception)- 10

Medicine (Intelligence)- 50+2=52

Melee Weapons (Strength)- 5

Repair (Intelligence)- 50+3=53

Science (Intelligence)- 50

Sneak (Agility)- 15

Speech (Charisma)- 25

Survival (Endurance)- 20+5=25

Unarmed (Endurance)- 20

 

 

 

Perks:

Daddy's Boy: + 5 to Science and Medicine

Swift Learner: +10% XP whenever XP is earned

 

New Perk:

 

Lady Killer: +10% damage to the opposite sex, and unique dialogue options with certain characters

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Guest force_echo

Edited information on Hei Gui-

 

He has highly modified Chinese Stealth Armor, it has servomotors in it, salvaged from power armor units he killed. This gives him enhanced physical stats, while having thicker plating than other stealth armor. Still not as good as the T-51b power armor you guys are wearing right now, but it closes the gap a little.

 

In addition to his custom sniper rifle, he has a super-heated Saturnite Fist (rumors say he went to the Big Mt. research facility, and stole a lot of tech for the Chinese), a Chinese Officer's Sword, poisoned throwing knives, various explosives, such as smoke, pulse, plasma, and conventional, and I think that's it. So. Have fun!

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Guest sirmethos

You don't.

 

It was pointed out in the very first post, that the entire squad has Power Armors. With a Light Armor you wouldn't be able to keep up with the squad at all.

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Guest force_echo

If you had light armor, you probably would have been dead at least 12 times over by now. You have power armor like the rest of the squad.

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Guest force_echo

Also, since AvP and Sirmethos haven't posted in a while (which is fine, you guys are probably busy, like I should be, at work during the day) so we're gonna assume that you guys grappled on to the flight deck, and are somewhere in the carnage right now.

 

Also, OMFG, your character is wielding MP-47/A prototype medic power armor.

 

200px-Fallout_3_Army_Power_Armour.png

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Guest hamtaroblazex

Wow. This thing goes by fast, too fast. Which is a lot of fun, but, I can't even find myself. Am I with you guys or am I on another part of the carrier?

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Guest force_echo

Let's just say for convenience, you're fairly close to Roxy, meaning you should be involved in the Hei Gui fight..

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Guest force_echo

Hey everyone, we're in the Wasteland now! For those of you who got lost in the action, this is kind of a catch-up period.

 

Also, everyone levels up. Same as last time, except no point bonus for the people who got an extra point to spend on skills last time. Also, choose a perk. You guys are Level 3 right now. All of the restrictions apply to perks, so if a perk has an INT requirement of 7 and you have an INT of 6, you can't get it. Level requirements also apply.

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Guest hamtaroblazex

Stats:

Strength- 1

Perception- 2

Endurance- 4(+1)

Charisma- 1

Intelligence- 4

Agility- 8

Luck- 10

 

Skills:

Barter (Charisma)- 5

Energy Weapons (Perception)- 10

Explosives (Perception)- 10

Guns (Agility)- 40(+10)(1st lvup:+7)

Lockpick (Perception)- 10(+20)

Medicine (Intelligence)- 20

Melee Weapons (Strength)- 5

Repair (Intelligence)- 20(+10)

Science (Intelligence)-20

Sneak (Agility)- 40(+30)(1st lvup:+7)

Speech (Charisma)- 5(+20)

Survival (Endurance)- 25(+20)(2nd lvup:+7)

Unarmed (Endurance)- 25(+30)(2nd lvup:+7)

 

Perks:

Theif-- One Time Bounus: +10% Sneak and Lockpick

 

Black Widow-- +10% Damage on Male Opponents.

 

New Perk: Intense Training: +1 Endurance

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Guest He who fights monsters

Stats:

Strength- 3 + 1 = 4

Perception- 10

Endurance- 3

Charisma- 1

Intelligence- 4

Agility- 4

Luck- 5

 

Skills:

Barter (Charisma)- 10

Energy Weapons (Perception)- 55

Explosives (Perception)- 60

Guns (Agility)- 25 + 5 = 30

Lockpick (Perception)- 55

Medicine (Intelligence)- 25

Melee Weapons (Strength)- 25 + 10 = 35

Repair (Intelligence)- 25

Science (Intelligence)- 25

Sneak (Agility)- 25

Speech (Charisma)- 10

Survival (Endurance)- 23 + 2 = 25

Unarmed (Endurance)- 23 + 2 = 25

 

Perks:

Light Touch--+5% crit chance, enemies suffer -25% crit chance. (Only while wearing light armor).

Swift Learner--"You are indeed a Swift Learner with this Perk, as each level will give you an additional +5% bonus whenever you earn experience points. Best purchased at an early level."

Intense Training--With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.

 

 

This appropriate?

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Guest Ruinus

Skills

Barter 21

Energy Weapons 71

Explosives 46

Guns 16

Lockpick 46

Medicine 26

Melee Weapons 26

Repair 26

Science 26

Sneak 16

Speech 21

Survival 36

Unarmed 31

 

Added 10 points to Energy Weapons

Added 5 points to Survival

 

Intense Training lv 3 (max) +1 to Luck

+1 Luck = +1 to every skill

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Guest force_echo

Skills:

Barter (Charisma)- 21

Energy Weapons (Perception)- 21

Explosives (Perception)- 21

Guns (Agility)- 26

Lockpick (Perception)- 21

Medicine (Intelligence)- 51

Melee Weapons (Strength)- 6

Repair (Intelligence)- 51

Science (Intelligence)- 51

Sneak (Agility)- 26

Speech (Charisma)- 51 (added 20)

Survival (Endurance)- 26

Unarmed (Endurance)- 36

 

Perks:

Intense Training (+1 to Agility)

 

SPECIAL:

Agility- 6

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