Guest force_echo Posted July 5, 2012 Share Posted July 5, 2012 Skills:Barter (Charisma)- 21Energy Weapons (Perception)- 21Explosives (Perception)- 21Guns (Agility)- 26Lockpick (Perception)- 21Medicine (Intelligence)- 51Melee Weapons (Strength)- 6Repair (Intelligence)- 51Science (Intelligence)- 51Sneak (Agility)- 26Speech (Charisma)- 31 (added 10)Survival (Endurance)- 26Unarmed (Endurance)- 36 (added 10) Also, I don't know if a lot of people realize this, but the Explosives skill applies to explosive weapons (like rocket launchers and missile launchers) too. Link to comment Share on other sites More sharing options...
Guest sirmethos Posted July 5, 2012 Share Posted July 5, 2012 Uh... Whose skills did you just post, and if it was the skills of any of the PCs, what did you change from the original skill list? Link to comment Share on other sites More sharing options...
Guest sirmethos Posted July 5, 2012 Share Posted July 5, 2012 Ok, one more question. Can we get a list of the equipment we have, aside from our weapons and power armors? For example, the Stealth Boy that I apparently have. Do we all have V.A.T.S. and is there any other useful little pieces of equipment that we have, either all of us, or individually(i.e. am I the only one with a stealth boy, or do we all have it. Same for any other piece of equipment)? Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 5, 2012 Share Posted July 5, 2012 Those are my stats, I just leveled up, like everyone else. I added 10 to my Speech, and 10 to my Unarmed. I said to post stats after you leveled up in my post in the actual RP. You get 2 extra points for taking the Swift Learner Perk. Well, everyone basically has their pick of chems. You and Rose have Stealth Boys, because you're a sniper and she's a stealth specialist, and you both should have Stealth Boys. (Beware, extended use causes neurological damage, including many mental disorders, like schizophrenia). As of right now, only I have a Pip-Boy, so only I have access to VATS. I think that's all. There's really not much more useful equipment beyond that. Link to comment Share on other sites More sharing options...
AVP vs The Terminator Posted July 5, 2012 Share Posted July 5, 2012 Skills:Barter (Charisma)- 6Energy Weapons (Perception)- 11Explosives (Perception)- 11Guns (Agility)- 31Lockpick (Perception)- 11Medicine (Intelligence)- 21Melee Weapons (Strength)- 58 (+7)Repair (Intelligence)- 21Science (Intelligence)- 21Sneak (Agility)- 31Speech (Charisma)- 6Survival (Endurance)- 38 (+7)Unarmed (Endurance)- 31 Link to comment Share on other sites More sharing options...
Guest sirmethos Posted July 5, 2012 Share Posted July 5, 2012 Stats:Strength- 4Perception- 5Endurance- 7Charisma- 1Intelligence- 4Agility- 8Luck- 1 Skills:Barter (Charisma)- 5Energy Weapons (Perception)- 25(+10)Explosives (Perception)- 25Guns (Agility)- 40(+4)Lockpick (Perception)- 25Medicine (Intelligence)- 20Melee Weapons (Strength)- 20Repair (Intelligence)- 20Science (Intelligence)- 20Sneak (Agility)- 45Speech (Charisma)- 5Survival (Endurance)- 35Unarmed (Endurance)- 40 Link to comment Share on other sites More sharing options...
Guest He who fights monsters Posted July 5, 2012 Share Posted July 5, 2012 Skills:Barter (Charisma)- 10Energy Weapons (Perception)- 55Explosives (Perception)- 55 + 5 = 60Guns (Agility)- 25Lockpick (Perception)- 55Medicine (Intelligence)- 25Melee Weapons (Strength)- 20 + 5 = 25Repair (Intelligence)- 25Science (Intelligence)- 25Sneak (Agility)- 25Speech (Charisma)- 10 Survival (Endurance)- 20 + 3 = 23Unarmed (Endurance)- 20 + 3 = 23 As of July 5th. Link to comment Share on other sites More sharing options...
Guest Ruinus Posted July 5, 2012 Share Posted July 5, 2012 SkillsBarter 20Energy Weapons 60Explosives 45Guns 15Lockpick 45Medicine 25Melee Weapons 25Repair 25Science 25Sneak 15Speech 20Survival 30Unarmed 30 Added 15 points to Energy Weapons Link to comment Share on other sites More sharing options...
Guest hamtaroblazex Posted July 7, 2012 Share Posted July 7, 2012 Skills:Barter (Charisma)- 5Energy Weapons (Perception)- 10Explosives (Perception)- 10Guns (Agility)- 40(+10)(1st lvup:+7)Lockpick (Perception)- 10(+20)Medicine (Intelligence)- 20Melee Weapons (Strength)- 5Repair (Intelligence)- 20(+10)Science (Intelligence)-20Sneak (Agility)- 40(+30)(1st lvup:+7)Speech (Charisma)- 5(+20)Survival (Endurance)- 20(+20)Unarmed (Endurance)- 20(+30) Link to comment Share on other sites More sharing options...
Guest KevinDWolf93 Posted July 7, 2012 Share Posted July 7, 2012 Stats:Strength- 4Perception- 3Endurance- 7+1Charisma- 3Intelligence- 4Agility- 6Luck- 3(maximum rank is 10, start out with 30 points.) Skills:Barter (Charisma)- 18Energy Weapons (Perception)- 18Explosives (Perception)- 18Guns (Agility)- 33Lockpick (Perception)- 18Medicine (Intelligence)- 23Melee Weapons (Strength)- 27Repair (Intelligence)- 23Science (Intelligence)- 23Sneak (Agility)- 36Speech (Charisma)- 18Survival (Endurance)- 43Unarmed (Endurance)- 50 Link to comment Share on other sites More sharing options...
Guest He who fights monsters Posted July 7, 2012 Share Posted July 7, 2012 Stats:Strength- 3 Perception- 10Endurance- 3Charisma- 1Intelligence- 4Agility- 4Luck- 5 Skills:Barter (Charisma)- 10Energy Weapons (Perception)- 55Explosives (Perception)- 60Guns (Agility)- 25Lockpick (Perception)- 55Medicine (Intelligence)- 25Melee Weapons (Strength)- 25Repair (Intelligence)- 25Science (Intelligence)- 25Sneak (Agility)- 25Speech (Charisma)- 10 Survival (Endurance)- 23Unarmed (Endurance)- 23 Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 7, 2012 Share Posted July 7, 2012 Hei Gui being a miniboss- I will post his stats. Stats:Strength- 7Perception- 10Endurance- 6Charisma- 0Intelligence- 5Agility- 6Luck- 3 Skills: Barter (Charisma)- 0Energy Weapons (Perception)- 0Explosives (Perception)- 57Guns (Agility)- 100Lockpick (Perception)- 0Medicine (Intelligence)- 45Melee Weapons (Strength)- 60Repair (Intelligence)- 36Science (Intelligence)- 0Sneak (Agility)- 75Speech (Charisma)- 0Survival (Endurance)- 0Unarmed (Endurance)- 45 Link to comment Share on other sites More sharing options...
OMFG Posted July 10, 2012 Share Posted July 10, 2012 Name: Charles "Merlin" Rogers Picture: Without Armor With Armor Bio/Personality: Many soldiers fight for the money, others fight because they have to, while others fight for what really counts, the country they fight for. Charles is none of those, he fights for the name of science. Knowing what war is capable of, he joined a fellow scientist and maker of the T45-D armor, Maxwell Franks. Also a scientist, Merlin also made his own share of inventions, adding some improvments to the Assault Rifle, strapping on a granade launcher. Faction/Type/Species: Human, Pre-War affiliation- US Government. Stats:Strength- 1+1 = 2Perception- 2Endurance- 4Charisma- 5Intelligence- 10Agility- 3Luck- 4 Skills:Barter (Charisma)- 25Energy Weapons (Perception)- 10Explosives (Perception)- 10+5=15Guns (Agility)- 15+5=20Lockpick (Perception)- 10Medicine (Intelligence)- 50+2=52Melee Weapons (Strength)- 5Repair (Intelligence)- 50+3=53Science (Intelligence)- 50Sneak (Agility)- 15Speech (Charisma)- 25Survival (Endurance)- 20+5=25Unarmed (Endurance)- 20 Perks:Daddy's Boy: + 5 to Science and MedicineSwift Learner: +10% XP whenever XP is earned New Perk: Lady Killer: +10% damage to the opposite sex, and unique dialogue options with certain characters Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 11, 2012 Share Posted July 11, 2012 Edited information on Hei Gui- He has highly modified Chinese Stealth Armor, it has servomotors in it, salvaged from power armor units he killed. This gives him enhanced physical stats, while having thicker plating than other stealth armor. Still not as good as the T-51b power armor you guys are wearing right now, but it closes the gap a little. In addition to his custom sniper rifle, he has a super-heated Saturnite Fist (rumors say he went to the Big Mt. research facility, and stole a lot of tech for the Chinese), a Chinese Officer's Sword, poisoned throwing knives, various explosives, such as smoke, pulse, plasma, and conventional, and I think that's it. So. Have fun! Link to comment Share on other sites More sharing options...
Guest He who fights monsters Posted July 11, 2012 Share Posted July 11, 2012 Wait, what if I have light armor? Link to comment Share on other sites More sharing options...
Guest sirmethos Posted July 11, 2012 Share Posted July 11, 2012 You don't. It was pointed out in the very first post, that the entire squad has Power Armors. With a Light Armor you wouldn't be able to keep up with the squad at all. Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 11, 2012 Share Posted July 11, 2012 If you had light armor, you probably would have been dead at least 12 times over by now. You have power armor like the rest of the squad. Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 11, 2012 Share Posted July 11, 2012 Also, since AvP and Sirmethos haven't posted in a while (which is fine, you guys are probably busy, like I should be, at work during the day) so we're gonna assume that you guys grappled on to the flight deck, and are somewhere in the carnage right now. Also, OMFG, your character is wielding MP-47/A prototype medic power armor. Link to comment Share on other sites More sharing options...
Guest hamtaroblazex Posted July 12, 2012 Share Posted July 12, 2012 Wow. This thing goes by fast, too fast. Which is a lot of fun, but, I can't even find myself. Am I with you guys or am I on another part of the carrier? Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 12, 2012 Share Posted July 12, 2012 Let's just say for convenience, you're fairly close to Roxy, meaning you should be involved in the Hei Gui fight.. Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 15, 2012 Share Posted July 15, 2012 Hey everyone, we're in the Wasteland now! For those of you who got lost in the action, this is kind of a catch-up period. Also, everyone levels up. Same as last time, except no point bonus for the people who got an extra point to spend on skills last time. Also, choose a perk. You guys are Level 3 right now. All of the restrictions apply to perks, so if a perk has an INT requirement of 7 and you have an INT of 6, you can't get it. Level requirements also apply. Link to comment Share on other sites More sharing options...
Guest hamtaroblazex Posted July 15, 2012 Share Posted July 15, 2012 Stats:Strength- 1Perception- 2Endurance- 4(+1)Charisma- 1Intelligence- 4Agility- 8Luck- 10 Skills:Barter (Charisma)- 5Energy Weapons (Perception)- 10Explosives (Perception)- 10Guns (Agility)- 40(+10)(1st lvup:+7)Lockpick (Perception)- 10(+20)Medicine (Intelligence)- 20Melee Weapons (Strength)- 5Repair (Intelligence)- 20(+10)Science (Intelligence)-20Sneak (Agility)- 40(+30)(1st lvup:+7)Speech (Charisma)- 5(+20)Survival (Endurance)- 25(+20)(2nd lvup:+7)Unarmed (Endurance)- 25(+30)(2nd lvup:+7) Perks:Theif-- One Time Bounus: +10% Sneak and Lockpick Black Widow-- +10% Damage on Male Opponents. New Perk: Intense Training: +1 Endurance Link to comment Share on other sites More sharing options...
Guest He who fights monsters Posted July 15, 2012 Share Posted July 15, 2012 Stats:Strength- 3 + 1 = 4Perception- 10Endurance- 3 Charisma- 1Intelligence- 4Agility- 4Luck- 5 Skills:Barter (Charisma)- 10 Energy Weapons (Perception)- 55Explosives (Perception)- 60Guns (Agility)- 25 + 5 = 30Lockpick (Perception)- 55Medicine (Intelligence)- 25Melee Weapons (Strength)- 25 + 10 = 35Repair (Intelligence)- 25Science (Intelligence)- 25Sneak (Agility)- 25Speech (Charisma)- 10 Survival (Endurance)- 23 + 2 = 25Unarmed (Endurance)- 23 + 2 = 25 Perks:Light Touch--+5% crit chance, enemies suffer -25% crit chance. (Only while wearing light armor).Swift Learner--"You are indeed a Swift Learner with this Perk, as each level will give you an additional +5% bonus whenever you earn experience points. Best purchased at an early level."Intense Training--With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes. This appropriate? Link to comment Share on other sites More sharing options...
Guest Ruinus Posted July 15, 2012 Share Posted July 15, 2012 SkillsBarter 21Energy Weapons 71Explosives 46Guns 16Lockpick 46Medicine 26Melee Weapons 26Repair 26Science 26Sneak 16Speech 21Survival 36Unarmed 31 Added 10 points to Energy WeaponsAdded 5 points to Survival Intense Training lv 3 (max) +1 to Luck+1 Luck = +1 to every skill Link to comment Share on other sites More sharing options...
Guest force_echo Posted July 16, 2012 Share Posted July 16, 2012 Skills:Barter (Charisma)- 21Energy Weapons (Perception)- 21Explosives (Perception)- 21Guns (Agility)- 26Lockpick (Perception)- 21Medicine (Intelligence)- 51Melee Weapons (Strength)- 6Repair (Intelligence)- 51Science (Intelligence)- 51Sneak (Agility)- 26Speech (Charisma)- 51 (added 20)Survival (Endurance)- 26Unarmed (Endurance)- 36 Perks:Intense Training (+1 to Agility) SPECIAL:Agility- 6 Link to comment Share on other sites More sharing options...
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