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Fallout


Guest force_echo

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Guest force_echo

"War. War never changes."

 

Storyline: Meet Omega Squad, the best of the best. Taken as the best operatives from the military's best special forces organizations (and other places), the squad becomes America's first power armor unit. The small, tightly knit squad wielding T-51b armor begins to cut a huge swath through Chinese forces in the battle for Anchorage Alaska. But, an experimental weapon goes off, and the team gets flash-freezed and buried under hundreds of feet of ice and rubble. For years. And years. And years. The glacier containing their bodies gradually floats downwards to Oregon, facing a warm water current, the ice blocks begin to thaw. And ancient warriors decades out of place begin to stir. Welcome to the Wasteland.

 

Name:

 

Picture:

 

Bio/Personality:

 

Faction/Type/Species: Make up one. You can be a Deathclaw for all I care, as long as you provide a reasonable explanation on how you got into this particular military outfit.

 

Stats:

Strength- Affects strength requirement for weapons and amount you can carry. Melee and unarmed damage.

Perception- How far away you can detect enemies, how well an enemy can sneak up on you.

Endurance- HP per level, poison resistance, radiation resistance, and healing rate.

Charisma- Modifies NPC disposition.

Intelligence- Skill points per level, dialogue options.

Agility- Action Points for VATS, speed.

Luck- Increases chances for critical hit. Every point on luck gives you 1 point on every skill (if you have a Luck of 10, you gain 130 points to spend). Also affects other random things.

(maximum rank is 10, start out with 30 points.)

 

Skills:

Barter (Charisma)-

Energy Weapons (Perception)-

Explosives (Perception)-

Guns (Agility)-

Lockpick (Perception)-

Medicine (Intelligence)-

Melee Weapons (Strength)-

Repair (Intelligence)-

Science (Intelligence)-

Sneak (Agility)-

Speech (Charisma)-

Survival (Endurance)-

Unarmed (Endurance)-

 

Starting skill level- calculated by associated stat. You gain 5 skill points for every point you put into its associated SPECIAL trait. So for example, if I had a Perception of 3, I would have energy weapons at 15, explosives at 15, and lockpick at 15. Keep in mind that SPECIAL traits have their own effect aside from the skills.

 

Perks(choose 2 from any game, but they have to have a lvl requirement of no more than 3):

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Guest force_echo

I modified the description. Only the very, very beginning of the RP will take place during the Resource Wars. The rest in post-apocalyptia. We're basically a squad of Captain Americas.

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Guest force_echo

Name: Maxwell Franks

 

Picture:

Power_Armour_by_Simon_Lissaman.jpg

 

Bio/Personality: They say war never changes. So then people have to change, science has to change. For change is the agent of mankind, and science is the agent of change. My great grandfather worked on the atomic bombs dropped on Hiroshima and Nagasaki. He worked to decrease the radiation fallout by 50% from the original prototypes. Up until the day he died, he believed it was the right option, that the bomb was a necessary alternative to potentially thousands of soldier and civilian deaths if the US had invaded the Japanese homeland. He also believed that technological progress in weaponry was inevitable. The world couldn't just forget nuclear energy, that much is certain. The atomic bomb was here to stay, might as well make it as clean as possible. Ironic how the tables turned.

 

I helped develop T-45d armor as an alternative to heavy-scale explosions. The same destruction that comes with carpet bombing an area with cruise missiles, now turned into an easily maneuverable, no-civilian-death package. This invention was different than the last one. The last one went wrong, horribly, horribly wrong. I should have seen the capacity of destruction science ultimately carries with it, I should have seen the consequences of making such a biological agent. But I was so caught up in the potential benefits, I lost sight of who I was working for. There are those who believe that science should be controlled, those who believed that science's only potential was in a destructive capability. More weapons, better weapons. When I developed the T-45, I demanded to be put into a combat squad of my own, as a science specialist, to make sure my technology wouldn't be misused. I just wanted to prove. I wanted to prove to the world that science could fix our problems. I wanted to prove to myself that I was in the business of saving lives, not destroying them. Sometimes I wonder how much my family history for war influenced my work. Sometimes I wonder how much of it I was really in control of. all of it- my life, my work. Sometimes I wondered if I was making a positive difference at all, or if I was simply a blind agent. A weapon-maker being manipulated to creating deadly tools for the US government to use against "the bad guys". Somehow, it didn't make much of a difference when the bomb dropped. In the last moments before oblivion, your whole life seems pathetically insignificant.

 

I had hoped to change the way science was seen, the way it was used in the world. But some things never change. Like War. War never changes.

 

Faction/Type/Species: Human, Pre-War affiliation- US Government.

 

Stats:

Strength- 1

Perception- 4

Endurance- 5

Charisma- 4

Intelligence- 10

Agility- 5

Luck- 1

 

Skills:

Barter (Charisma)- 21

Energy Weapons (Perception)- 21

Explosives (Perception)- 21

Guns (Agility)- 26

Lockpick (Perception)- 21

Medicine (Intelligence)- 51

Melee Weapons (Strength)- 6

Repair (Intelligence)- 51

Science (Intelligence)- 51

Sneak (Agility)- 26

Speech (Charisma)- 21

Survival (Endurance)- 26

Unarmed (Endurance)- 26

 

Perks:

Hunter- 75% more critical damage against creatures.

Friend of the Night- Night Vision (increased perception) in the dark.

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Guest He who fights monsters

Name: Yusef "Bitterman"

 

Picture:

ARAB_by_Kisoniku.jpg

 

Bio/Personality: Yusef was an immigrant to the United States before the war broke out. He hailed from a village in Afghanistan. During the war, the village became caught in the crossfire. Yusef has decided to take matters in his own hands. He had a penchant for explosives, which would help him out in his own revenge-filled crusade against the Chinese.

 

"The blood of the martyr must wash away the sins of war." Yusef, though resentful of the Chinese, wasn't known to cooperate with those outside of his kin. Cultural clashes were common and he wasn't a people person outside of his familiar surroundings.

 

Faction/Type/Species: Human, Pre-War affiliation- US Government.

 

Stats:

Strength- 3

Perception- 10

Endurance- 3

Charisma- 1

Intelligence- 4

Agility- 4

Luck- 5

 

Skills:

Barter (Charisma)- 10

Energy Weapons (Perception)- 55

Explosives (Perception)- 55

Guns (Agility)- 25

Lockpick (Perception)- 55

Medicine (Intelligence)- 25

Melee Weapons (Strength)- 20

Repair (Intelligence)- 25

Science (Intelligence)- 25

Sneak (Agility)- 25

Speech (Charisma)- 10

Survival (Endurance)- 20

Unarmed (Endurance)- 20

 

Perks:

Swift Learner--5% bonus whenever you earn experience points.

Light Touch--+5% crit chance, enemies suffer -25% crit chance. (Only while wearing light armor).

 

 

Let me know if I'm doing this correctly.

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Guest Ruinus

Name: Tiburcio Rolando Vasquez AKA Pizza

 

Picture: Bosb.png

 

Bio/Personality: Tiburcio Rolando Vasquez was born to immigrant parents in the state of California. Living all over the state as his parents frequently changed residences to seek employment opportunities, Tiburcio and his family met with several people who didn't consider him to be "a real American" since he was born to parents from Mexico. He, along with his brother, sought to prove that they were as "real 'Merican as any white guy" by enlisting in the Armed Forces. It was there that he earned the nickname Pizza due to his love of the food.

 

One day, while fleeing from an enraged drill instructor for smuggling in an entire pizza box, he stumbled unto the Energy Weapons Training Range and, in an effort to "blend in" began to practice on the weapons range. Another nearby instructor, dismayed by the lack of aptitutde the current Energy Weapons trainees were displayed, was shocked by the way he took to the weaponry and immediately called for his transfer into his unit. His proficiency in Energy Weapons led him to rise through the newly formed Sunshine Regiment and would eventually led to recommendation to enter the experimental Powered Armor program.

 

Faction: United States Armed Forces > Omega Squad

Type: Energy Weapons Specialist

Species: Human

 

Stats

Strenght: 5

Perception 9

Endurance 6

Charisma 4

Intelligence 5

Agility 3

Luck 0

 

Skills

Barter 20

Energy Weapons 45

Explosives 45

Guns 15

Lockpick 45

Medicine 25

Melee Weapons 25

Repair 25

Science 25

Sneak 15

Speech 20

Survival 30

Unarmed 30

 

Perk

Intense Training - With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes. +2 to Perception

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EDIT: Accidentally deleted my post. *vulgarity*. Oh well, I still have his skills. Can't be arsed posting the bio again, though.

 

Name: Lance Garrigan

 

Appearance: dolph.jpg

 

Strength 10

Perception 2

Endurance 6

Charisma 1

Agility 6

Intelligence 4

Luck 1

 

Skills:

Barter (Charisma)- 6

Energy Weapons (Perception)- 11

Explosives (Perception)- 11

Guns (Agility)- 31

Lockpick (Perception)- 11

Medicine (Intelligence)- 21

Melee Weapons (Strength)- 58 (+7)

Repair (Intelligence)- 21

Science (Intelligence)- 21

Sneak (Agility)- 31

Speech (Charisma)- 6

Survival (Endurance)- 38 (+7)

Unarmed (Endurance)- 31

 

Perks: HtH Bonus, Toughness

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Guest force_echo

Taking Intense Training twice? I guess that's allowed, since in game you can take it more than once. If you can't take a perk in game more than once, you can't do it in the RP, for future reference to other players. Also, taking a 0 in Luck basically means you'll never get a critical hit. Which is allowable I guess. Just keep in mind that luck also affects other areas of the RP.

 

If Sirmethos joins, we'll have 5 people. Enough for the purposes of this RP. So Sirmethos! Join!

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Guest sirmethos

If Sirmethos joins, we'll have 5 people. Enough for the purposes of this RP. So Sirmethos! Join!

 

I could easily set up my stats, skills and perks, and actually play the rp. But with working on my character for the FPL rp, as well as participating in both UWT and Genosha rp, along with debates, I don't have the time, energy, or creative 'juices' to write a fleshed out Bios/Personality and Faction description.

 

If you don't mind a basic 1-3 line description, then I can put a character together with no problem, but if you prefer a more fleshed out 'character sheet', then you're better off waiting for someone else to join.

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Guest Ruinus

Taking Intense Training twice? I guess that's allowed, since in game you can take it more than once. If you can't take a perk in game more than once, you can't do it in the RP, for future reference to other players. Also, taking a 0 in Luck basically means you'll never get a critical hit. Which is allowable I guess. Just keep in mind that luck also affects other areas of the RP.

 

If Sirmethos joins, we'll have 5 people. Enough for the purposes of this RP. So Sirmethos! Join!

 

Yeah, Intensive Training is only 3 levels, but I figured it made sense from a RP perspective too. Pizza was in the training programs for energy weapons users, so he had training specifically for that. And the zero luck is also the reason why he kept getting caught smuggling pizza into boot camp. I know it means I won't get criticals but I don't really care.

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Guest KevinDWolf93

EDITED, sheet is done I think, anything wrong let me know.



Name: Roxane "Roxy" Lahela Remington.

Picture: NE2VZ5BZ4EiX65_1_2.jpg
Bio/Personality: As a kid Roxy can best be described as a military brat; she lived on a base in southern california(her parents of hawaiian and anglo-saxon and she was a patriot, she knew the lingo and above all she knew damn well how to take care of herself. It was these facets of her personality that led her to following in her father's footsteps. Pre-enlisting she learned much from her father about life as a soldier, moreso when it came to Special Operations. Out of the many things she picked up from her dad personally, which ended up being her favorite along with what she believed to be the easiest and most straightforward answer to "boy troubles", was the art of hand-to-hand combat and self defense. Roxy definitely got into trouble over picking(and dominating) fights, and before her vicious tendencies got out of hand she was put in the army cadets at 14 to even out the combat prowess with proper discipline. This worked and only solidified her fate to be a soldier. By the time she enlisted she was well-taught and her infatuation with martial arts grew to the point of having at least passing familiarity of everything from simple western boxing to the brutally effective "Fairbairn gutterfighting method" of WW2. After several tours involving patrol, peacekeeping, and scouting operations to build up experience she was deemed fit to be a combat, and later survival training, instructor. After a handful of years teaching recruits how to properly murder their enemies with barefists and whatever one could get their hands on she was picked out to be on the Powered Armor unit, hoping to get good mileage out of the second generation death dealer.

Those that see her at first glance to passingly will see a cold exterior that is good at both giving and recieving orders then enacting them with a cold calculation and efficeincy. Those that dig a little deeper see a woman following in daddy's footsteps all the while having a gas doing it. Sociopathic or sadistic are words that can accurately describe her in certain moods, her "vicious tendencies" having never really left, but luckily she tends to save that for the enemy or grunts who need a kick in the teeth. She is as serious as the situation needs her to be, a simeltaniously cultered and smartass side pops out for any occasion where it's allowed but at the same time she knows when to shut up and do her job. Even that however seldom gets in the way when the chain of command is called in, she is a good soldier above everything after all. She tends to be formal even if she dislikes you; she's Sgt. Remington/Roxane to lower grunts, Roxy to squadmates, and Lahela to someone she really cares about. Dont overstep which category you think your in.

Faction/Type/Species: Human, Pre-War affiliation- US Army; combat and survival training instructor

Stats:
Strength- 4
Perception- 3
Endurance- 7+1
Charisma- 3
Intelligence- 4
Agility- 6
Luck- 3
(maximum rank is 10, start out with 30 points.)

Skills:
Barter (Charisma)- 28
Energy Weapons (Perception)- 18
Explosives (Perception)- 18
Guns (Agility)- 33
Lockpick (Perception)- 18
Medicine (Intelligence)- 23
Melee Weapons (Strength)- 33
Repair (Intelligence)- 23
Science (Intelligence)- 23
Sneak (Agility)- 35
Speech (Charisma)- 18
Survival (Endurance)- 46
Unarmed (Endurance)- 47



Perks:
*Intense training- With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes: +1 to Endurance

*Gun Nut- With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills.

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Guest force_echo

I could easily set up my stats, skills and perks, and actually play the rp. But with working on my character for the FPL rp, as well as participating in both UWT and Genosha rp, along with debates, I don't have the time, energy, or creative 'juices' to write a fleshed out Bios/Personality and Faction description.

I'm ok with that. You can develop your character during the RP itself, after all.

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