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Super hero RP


Guest KevinDWolf93

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Guest zambutonick

Alright I'm in! Now this is my very first RP thing so I'm not 100% sure what to do, so forgive me if I do something wrong.

 

Name: Terry Keller (Note: No Super hero name, only goes by his real name)

 

Origin: An alien planet far off in the Galaxy called Planet Paratopia, a planet with a race living on it that were by all accounts, what most people would call perfect. The place was paradise, technology so advanced there were virtually no problems. Every living being on the planet was a happy, kind person. They were also very strong. Due to the planets large size, it had intense gravity 100 times that of earth. The people were forced to adapt, and became super strong, compared to a human. But even though the planet was large, it had a small population. In order to eliminate the possibility of over population, special devices were created that make unwanted pregnency impossible. All in all, there were about 20 million people on the entire planet. One day, a day that seemed just like any other, the planet was invaded by an evil race of creatures. Planet Paratopia had long before given up on warfare of all kinds, and therfor had no defense against the enemy, also due to being totally outnumbered, quickly lost the war. One of the aliens by the name of Kezling was one of the planets top scientists, but even with his vast intellect, he had only enough supplies to build one, very small space ship. He loaded his son in it, and sent him away. The small baby landed on a small blue planet called earth, and crawled out of the ship. The baby landed in a place called Reach city, and was found and put into an orphanage. He was quickly adopted by a couple who couldn't bare children of there own, and was named Terry. Growing up in Reach City, he was exposed to all forms of super hero's, and grew up living on there ideals. At a young age Terry exhibited unnatural strength, among other things, and always wanted to be a superhero. And At the age of 20, he finally got his chance. Terry's parents fell ill and eventually died, leaving Terry alone. He went into the forest to think things over, and comes across what looks to be a small space ship. Terry investigates it, and finds a video recording. He watches it, and comes to the conclusion that this is his space ship, and he is actually and alien. Together, with the help of one of his old friends from his school days, who usually provides advice to Terry about the weaknesses of his opponents over an earpiece, Terry decides to become a super hero more or less, but cannot think of a name for himself. His powers are very bland and not very exciting, so he decides to just save the day as himself, and soon becomes famous. Wanting to get away from all the people that constantly pester him, Terry goes back to the forest and builds a house in the woods with his bare hands near where he found his space pod, and now lives there, living off the land.

 

(Yeah, sorry if its to long)

 

Affilation: hero

 

Public status: Goldenboy. Adored by all the civilians of Reach city, respected by the police force, and loved by all. He is a very fun loving person, only serious when the situation calls for it.

 

Appearence: Despite being an alien, Terry looks almost exactly like the average human. Moderately tall, and well built, with black hair. A very normal looking person.

 

Costume: Mostly fights crime in a basic Martial arts uniform he recieved from his adoptive father

 

Primary powers: Super strength, (Not as advanced as his ancestors due to him growing up on earth which has normal gravity, but still far stronger then a human) Super speed, and excellent Martial arts skills learned from his adoptive father.

 

Secondary powers: Flight, a common trait with his people, and a super genious intellect.

 

Equipment: None

 

Gonna have to think my stats over

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Guest zambutonick

Stats for Terry Keller

 

Strength: 4

Dexterity: 2

Vitality: 4

Intelligence: 4

Speed: 0

Stamina: 1

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Guest Ellisra

I updated my character's sheets with their stats and when the power system has been made I will manage their abilities. :ph34r:

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Justice's Blades stats:

 

Strength: 0 He's not weak but he's no superhuman

 

Dexterity: 2

 

Vitality: 1

 

Intelligence: 2

 

Speed: 1

 

Stamina: 2

 

Strike: 3

 

Projection(mid) 2

 

launch: 0

 

Accuracy: 2

 

Weapons: See previous post

 

Armour: See previous post

 

Equipment See previous post

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Guest KevinDWolf93

Alright everyone here is the power system/money system. It is made for maximum simplicity(which is going to be ironic if you guys have no clue what to think about it), and yes you do start out not very powered up, thanks for taking notice. It's all part of the plan. Any questiosn direct them on the board towards eithe rme or sky. Thanks.

 

There are Diamond Credit(DC) , Emerald Credit (EC) ,Sapphire Credit (SC), Ruby Credit (RC).

100EC=1DC

100SC=1EC

100RC=1SC

 

20 points and 1 EC to begin with for use.

-Note that you can convert 10SC to a point on the power and 1 point for 10SC(ONLY IN THE BEGINNING)

 

Power:

They also have levels however there max is 5

-Primary powers: cost 10 (UNLESS IT LIKE CONTROLING SPACE AND TIME, or something that level)

-Secondary powers: cost 5 (supports the primary or is a fused ability with the primary)

 

Gear:

Depends on what you want. Please talk to Skykorean or KevinDWolf93

 

Armor:

Request Armor ask Sky or Kwolf

-Demon armor: 3EC

-High tech armor(aka power armor): 3EC

-Regular armor: 50SC

 

Modern Weapons:

Guns:

Pistol

-Semi auto: 10SC-40SC

-Machine pistol: 30SC-55SC

Revolver

-Signal action: 35SC-60SC

-Double action: 50SC-70SC

Rifle

-Semi auto: 70SC-90SC

-Bolt action:55SC-75SC

-Lever action 60SC-80SC

-Full auto: 65SC-80SC

-Break action 55SC-75SC

Shotguns

-Pump action 70SC-90SC

-Automatic 80SC-100SC

Launchers

-Bombs: 100SC-120SC

-Missiles: 110SC-140SC

 

High Tech Weapons:

Laser:+60SC

Sonic:+45SC

Plasma:+70SC

Vibration:+60SC

 

Magical Weapons:

-Demotic +50SC(add fifty more to the weapon of your choice)

-Elemental +30SC

 

 

(Note that I would do blades and bashing another time maybe very soon)

example of sheet:

 

Delta

 

--Strength:1

--Dexterity:1

--Vitality:2

--Intelligence:3

--Speed:2

--Stamina:3

 

(Weapon part of it)

--Projection:

--Strike:

--Launch: 3

--Accuracy:

--Draw:

 

Powers

Technopath: 10 Level 1

Electricity(as supporter+buff):10 Level 2

 

 

 

 

 

 

 

 

*note:

 

You dont need to edit your charactrer sheets, since you probably wont get everything on there in this beginning. Think of it as your character at what your aiming for.

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Guest nickzambuto

Stats for Terry Keller

Stength:4

Dexterity:3

Vitality:3

Intelligance:4

Speed:0 (Just average)

Stamina:1 (Slightly above average)

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Alright everyone here is the power system/money system. It is made for maximum simplicity(which is going to be ironic if you guys have no clue what to think about it), and yes you do start out not very powered up, thanks for taking notice. It's all part of the plan. Any questiosn direct them on the board towards eithe rme or sky. Thanks.

 

There are Diamond Credit(DC) , Emerald Credit (EC) ,Sapphire Credit (SC), Ruby Credit (RC).

100EC=1DC

100SC=1EC

100RC=1SC

 

20 points and 1 EC to begin with for use.

-Note that you can convert 10SC to a point on the power and 1 point for 10SC(ONLY IN THE BEGINNING)

 

Power:

They also have levels however there max is 5

-Primary powers: cost 10 (UNLESS IT LIKE CONTROLING SPACE AND TIME, or something that level)

-Secondary powers: cost 5 (supports the primary or is a fused ability with the primary)

 

Gear:

Depends on what you want. Please talk to Skykorean or KevinDWolf93

 

Armor:

Request Armor ask Sky or Kwolf

-Demon armor: 3EC

-High tech armor(aka power armor): 3EC

-Regular armor: 50SC

 

Modern Weapons:

Guns:

Pistol

-Semi auto: 10SC-40SC

-Machine pistol: 30SC-55SC

Revolver

-Signal action: 35SC-60SC

-Double action: 50SC-70SC

Rifle

-Semi auto: 70SC-90SC

-Bolt action:55SC-75SC

-Lever action 60SC-80SC

-Full auto: 65SC-80SC

-Break action 55SC-75SC

Shotguns

-Pump action 70SC-90SC

-Automatic 80SC-100SC

Launchers

-Bombs: 100SC-120SC

-Missiles: 110SC-140SC

 

High Tech Weapons:

Laser:+60SC

Sonic:+45SC

Plasma:+70SC

Vibration:+60SC

 

Magical Weapons:

-Demotic +50SC(add fifty more to the weapon of your choice)

-Elemental +30SC

 

 

(Note that I would do blades and bashing another time maybe very soon)

example of sheet:

 

Delta

 

--Strength:1

--Dexterity:1

--Vitality:2

--Intelligence:3

--Speed:2

--Stamina:3

 

(Weapon part of it)

--Projection:

--Strike:

--Launch: 3

--Accuracy:

--Draw:

 

Powers

Technopath: 10 Level 1

Electricity(as supporter+buff):10 Level 2

 

 

 

 

 

 

 

 

*note:

 

You dont need to edit your charactrer sheets, since you probably wont get everything on there in this beginning. Think of it as your character at what your aiming for.

Animalius:

powers: shapeshifting level 1, conjuration level 2

Dark Lizard:

powers: shadow possesion level 1, morphing level 1

weapons: rocket launcher

 

I'll get around to stats soon

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Guest KevinDWolf93

Ok everyone some FAQ(already) stuff for the power/cash system.

 

*The talk about having stats past peak human, this is where it comes into play. Any "Super" stat you wish to have for a character(strength, speed, etc) is going to count as a secondary power. Here is a breakdown:

 

Super stat level 1- allows you to upgrade up to 6

 

Super stat level 2- allows to go up to level 8

 

Super stat level 3- allows to go up to level 10

 

Super Stat level 4- allows you to have a stat up to 13

 

Super stat level 5- max level which is 15

 

Also note having the power allows you to go up to that level but doesnt grant any freebie points, for example if you currently have 3 intelligence and buy level 2 super intelligence, you still have it at level 3. it just allows you to go further by adding more points. This does mean, however, that you can switch qaround the points you have freely. So take away 2 intel and put it in speed for example.

 

*Real quick, just so you all know, you can give a power a legup by adding in more points to upgrade it to level 2, 3, etc. So you coudl spend all 20 points to have level 2 fire manipulation. The downside to this of course is not having anymore points to spend for the intro.

 

*Ok so for weapons and armor, if our handy dandy chart doesnt help you then just eithe rpm or write out the wanted equipment list on a post. We will appraise it accordingly and inform you.

 

On another note if you have more than two characters in play right now, and this isnt mandatory, might you consider dropping one of em? The 4man rule was implimented cause we didnt thinkw e'd have this many people...we were wrong :(. Much appreciated if you decide to, and no worrie sif you wantto keep em all. Again though, we are asking you be good rpers.

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Ok everyone some FAQ(already) stuff for the power/cash system.

 

*The talk about having stats past peak human, this is where it comes into play. Any "Super" stat you wish to have for a character(strength, speed, etc) is going to count as a secondary power. Here is a breakdown:

 

Super stat level 1- allows you to upgrade up to 6

 

Super stat level 2- allows to go up to level 8

 

Super stat level 3- allows to go up to level 10

 

Super Stat level 4- allows you to have a stat up to 13

 

Super stat level 5- max level which is 15

 

Also note having the power allows you to go up to that level but doesnt grant any freebie points, for example if you currently have 3 intelligence and buy level 2 super intelligence, you still have it at level 3. it just allows you to go further by adding more points. This does mean, however, that you can switch qaround the points you have freely. So take away 2 intel and put it in speed for example.

 

*Real quick, just so you all know, you can give a power a legup by adding in more points to upgrade it to level 2, 3, etc. So you coudl spend all 20 points to have level 2 fire manipulation. The downside to this of course is not having anymore points to spend for the intro.

 

*Ok so for weapons and armor, if our handy dandy chart doesnt help you then just eithe rpm or write out the wanted equipment list on a post. We will appraise it accordingly and inform you.

I'm sorry I have to drop out.

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  • 2 weeks later...
Guest KevinDWolf93
I'm a bit confused how my character's powers would be, it's mostly just skils having lived so long, though his sword is magic and that's the reason he's been alive so long.

 

Ah, ok. Umm, well the power points thing doubles as weapons points(theres a bit of an explination in the very beginning), if thats what you want. PM sky what properties you wish the sword to have. He'll help you out.

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Guest tomisntblue

*Here's my revised sheet with the powers and stats as best I understand them. If I have done anything wrong, I will edit accordingly.

 

Code name: South Star

 

Alter ego: Orion (no last name)

 

Origin: Orion was not born like you or me. His life was given to him by the stars. Stardust is a natural byproduct of a star's death. Every so often stardust can transform into life. As a baby, Orion mysteriously appeared in the city. He had no family, no parents, he was alone. He was taken in by a kind homeless man who did his best to raise him. Growing up Orion had no money and on most nights no shelter or food, but he had love and values. He was taught to cherish the gifts that were given to him, like his size, and use that size to protect never harm. Growing older he began to develop powers that he didn't understand, as he learns to control these powers he uses them he vows to use them for good.

 

Public status: Goldenboy

 

Appearance: Dark Skin, Short brown hair, Large Muscular build (standing 6'6) despite being under fed.

 

Costume: http://th03.deviantart.net/fs71/PRE/i/2010/230/a/d/South_Star_by_PlayWorkArt.jpg

 

Equipment: None

 

Associates: Solo Hero

 

Stats:

Strength: 3

Dexterity: 1

Vitality: 3

Intelligence: 2

Speed: 3

Stamina: 3

 

 

Primary power:

Telekinesis Level 1

 

Secondary power:

Flight Level 1

Super Strength Level 1

 

Code name: Red Dragon II

 

Alter ego: Travis Wolf

 

Origin: Travis never knew his mother. Whenever he asked about her his father would just smile and say, "She was an angle."Â His father, although he loved him, was gone most of the time, leaving him to take care of his little brother. In the absence of his parents, Travis grew to admire the superheroes of the city, in particular the Red Dragon. Travis had no idea that the reason he felt so connected to Red Dragon was because Red Dragon was in fact his father.

 

When his father was mortally wounded in a battle, he returned home and reveled his secret to Travis, telling him that his must take up his mantel. Travis' dad died that day, but Red Dragon didn't. Travis had been trained for most of his life and when he inherited his father's mystic sword, Dragon Heart, he had everything he needed to carry on his work.

 

As Red Dragon, Travis is the source of a lot of controversy. While he's well known in the community, largely due his father's reputation, his attitude causes him to get a negative light shown on him. His use of a sword and wiliness to do what's needed, despite always trying to avoid killing, is also a source of great scrutiny.

 

Public status: Mysterious Hero

 

Appearance: http://i104.photobucket.com/albums/m196/tomisntblue/TWolf1.jpg

 

Costume: http://i104.photobucket.com/albums/m196/tomisntblue/TWolf2.jpg

 

Associates: His little brother

 

Stats

Strength: 1

Dexterity: 1

Vitality: 1

Intelligence: 1

Speed: 2

Stamina: 1

 

Strike: (Short): 2

Projection: (Mid): 2

Launch: (Long): 2

Accuracy: 2

 

 

Primary power:

Elemental Manipulation Level 2

 

Secondary power:

 

Equipment:

Weapon: Elemental

Dragon Heart: An ancient and magical blade forged from the fang of a dragon. It was created centuries ago after the war of dragons and man of dominion over the earth and enchanted with the powers of the 4 elements. The blade reacts to the user's will power and determination, giving it the potential to cut through anything.

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Guest bobisbeast

Cecil powers and equipment:

 

Primary Powers: Necromancy level Two

 

He can summon above average zombies in small groups from a land of the dead.

 

No Secondary

 

Weapon:

 

Laser Gun: 100 Cash or whatever

 

A laser gun made by Cecil himself, it was his first invention and has been tinkered on quite a lot.

 

 

Fred:

 

Powers:

 

Primary: Energy generation level one

 

Fred generates a plasma like enrgy that is used for power and weapons. He can fire in the form of energy bombs or in the form of swords.

 

Secondary powers: Robot body

 

He's a robot, Duh

 

 

Weapons:

 

Plasma swords: 130 money

 

Internat weapons powered by his own energy

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  • 4 weeks later...
Guest KevinDWolf93

BUMP!

 

Ok guys, for everyone already in, a deadline will happen. If your still in this, please have the stats and power sheets(as everything has been up for a few weeks) by the end of the month(july 31st). If you wish to bow out,t hat is fine, better nopw than during the RP...HOWEVER please erase your character posts and replace it with a NULL so itll be easier to headcount.

 

Thank you, this RP is not dead yet.

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Guest KevinDWolf93
Crud, I still want in, but I'm gone from the 25th onward till the 14th or so

 

No worries, its not our starting date, I just put a rush, a date thats soonish, on players so they could get sheets in. Your totally set, no worries about not being on for that amount of time. Theres oen or two more things to get done so you being gone that amoutn of time shouldn't be a problem.

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Code name: Blue Fang

 

Alter ego: Cody Wolf

 

Origin: Cody lost both his parents when he was very young. He was adopted by the Wolf family and raised along side of Travis Wolf. His step father was gone most of the time, leaving his older brother Travis to take care of him. He always looked up to his older brother like Travis looked up to the hero's of the city, in his eyes Travis was a hero like the Red Dragon. The only person or hero he looked up to much as his older brother was the Red Dragon.

 

After the Red Dragon Cody's step father was wounded in battle, he returned home and reveled his secret to Travis, telling him that his must take up his mantel. After Travis took their fathers mantel, Travis told Cody about everything. He had been trained with Travis for most of their life but without a powerful weapon he couldn't help his older in fighting crime.

 

As the weeks went by of Travis being the Red Dragon fighting crime, Cody felt useless and powerless to help his idol. He prayed that somehow he would gain power like his brother so he could help Travis and save people. A power wizard heard his prays and came to him giving him a sword called "Crystal Soul". He gave him this powerful blade because he is pure of heart and has the potential to be a great hero.

 

 

Public status: Mysterious Hero

 

Appearance: CodyWolf2-1.jpg

 

Costume: CodyWolf2-2.jpg

 

Associates: His big brother

 

Stats

 

Total: 15

Strength: 1

Dexterity: 1

Vitality: 1

Intelligence: 1

Speed: 2

Stamina: 1

 

Strike: (Short): 2

Projection: (Mid): 2

Launch: (Long): 1

Accuracy: 3

 

Primary power:

Crystal Maipulation - Level 2

 

Secondary power:

 

 

Equipment:

-Weapon-

Crystal Soul: Elemantal A sword made from a living Crystal. The blade acts as an extension of the user's consciousness and can change it's shape as the user wills by rapidly growing or retracting the crystals that compose it. A secondary power of the sword has, due to the nature of the blade, is the power to absorb and redirect energy.[

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Code Name: Winder

Name: Tom Summers

 

Origin: According to John, Tom was always the troublemaker of the three siblings. Even though John said that to make Tom think about it and become a good little boy like their youngest brother Derek. Tom became the exact opposite of what John had hoped he would become, by being a ladies' man and often gambling when John was away at work, and when Derek was at school. Tom kept this way of living a secret from his brothers all up until his 14th birthday. This was the day John, discovered Tom's dealings with certain gamblers and the notorious Mr. Tar who had killed their father. John was disgusted and confronted his brother about it, and the chat they had seemed to go pretty normal, until John brought up Mr. Tar being the reason their dad died while Tom was still a baby and Derek wasn't even born yet! Tom, who although he tried to hide it as hard as he possibly could, was still a 'sissy' at heart and after he began to cry and John tried to comfort him, Tom threw his brother out off the room with a ball of wind.

 

The fight that ensued between the two, gathered the attention of the town residents who were very bigoted and it also made Derek who got minor injuries scared nearly to death of fighting. But, the three stopped their conflict when the police of the town they were living in, began to fire on them. Tom, quickly knocked them away and was only inches away from snapping their necks and was only stopped when John knocked him out with a quick chop to the neck. After packing up and leaving that city John and Tom didn't speak much to each other, and poor little Derek was left in the middle of the conflict as he always tried to get the two to interact, but it only ended up in Tom flipping John off, and going off somewhere to sulk.

 

(Skip to when the Cult of Crusades, tried to recruit Tom and Derek.)

Tom, didn't like when John said he had found a new job that paid real well, and the white robes that John kept having to bring home and clean, because for some reason they were stained red nearly all the time. To, the 16 year old John's 'real' job of being a butcher was complete BS but by this point Tom had noticed how sensitive the conflict between him and John has made Derek, so he kept that to himself, and went along with John's butcher job until one day when Tom returned from a great day of booze, and gambling, their were strange men wearing suits of armor, and even though some of them had blood stains on their armor and weapons the oblivious Derek didn't mind it and was actually having a engaging conversation with them until Tom knocked one out with a quick wind fueled punch to the noggin, which was tough enough to leave a dent in the man's helmet. The knights quickly turned on the two but they were easily defeated by Tom, as Derek stood in awe at Tom's strength which might have even matched John's.

 

Tom, grew closer to his younger brother that day and although Derek thought the incident would separate Tom and John even more, it appeared that after John nearly beat the knights to death, even after they had stated they were surrendering, lead Tom to gain new respect for his older brother who now for some unknown reason, only known to the LP and John himself, his big brother was wearing a suit of armor, that Tom gave John the nickname 'Steroid man' after seeing John's curse first hand as he increased his percentage and with that his muscle mass increased as well.

 

It seemed the three brothers would be getting along great, but after the knights were chased off, John informed his brothers that they would be moving yet again, as it wasn't safe anymore. Although Tom didn't protest out loud, he was agisant the idea of moving as he had made 4 girlfriends in Mortar City. But, after learning that they would be moving to Hero City, Tom quickly packed up and followed his two brothers who were already packed.

Aflitration ; Hero

 

Public Status: Tom is very well liked by many girls his age and even some adult females! But, around important figures like politicians, teachers or any other person with a job that didn't involve getting wasted or getting money Tom is seen a nuisance and John often has to smack him around to keep him in line or Derek's shadow will frighten off poteional girlfriends.

Mysterious Vigilante

 

Appearance: http://media.photobucket.com/image/recent/...ta_xx/edgee.jpg

Costume: Doesn't like to wear one. So he wears his regular clothes but has a mask on his head

Primary Power: Tom can control wind , and can focus it into a ball which he can launch at speeds fast enough for the wind to go through almost any armor or shield. Tom can even use the wind to fly. Along with being able to use the wind itself as a weapon, Tom can turn himself into wind but only for 2 minutes at the most or he suffers a very bad headache and gets dizzy. He can also use the wind to speed up his punches or kicks. That is often why Tom is called the 'Jet Fisted wonder'.

 

Equipment: Skateboard, spiked gloves so he can inflict stabs and cuts when using a Jet Punch.

 

Armor: A layer of leather and padding underneath his sweater

 

Weapons: Spiked gloves, Bullets which he can use without a gun by using the wind to flick them fast enough as if, they were being shot out of a real gun. But he also keeps a real Air soft gun on him, in the event if he ever lost his powers or something random like that.

 

Codename: The Lone Shadow or the unofficial name Tom has given him, the Lone Wanderer (For his shadow always tries to wander without Derek's knowing.)

Name; Derek Summers.

Mysterious Vigilante

 

Origin; Derek doesn't remember a lot about his childhood or his parents as his father was killed before he was born. Perhaps, it has something to do with the fact that Derek came from their father's second wife. But, from what John tells him, he was the crybaby of the group, and would often run to John whenever Tom would 'pick on him'. This led to Tom waiting until John left for work, before he would pick on or beat up on Derek. But as Derek grew older, he would begin to only rarely call on John to protect him as he began to stand up for himself agsiant Tom.

 

Everything went on as it went like how I explained before with the family moving from city to city, but before they left their first city, they had an encounter with their father's murderer: The cruel and calculating Mr. Tar. Since, John was just a albeit strong, but regular human at the time, he posed little threat to the villain and was quickly pinned down by a ball of tar. Tom managed to put up a decent fight but he too was taken down. Once, John and Tom were restrained, Mr. Tar set his sights upon the young 10 year old Derek who was enraged seeing his father's killer beat up on his brothers with no emotion. As it seemed Mr. Tar would strike the little boy down Derek surprised the villain by giving him a good right hook to the face, which shocked Tar because normally he would have turned into tar and Derek's fist would have gotten stuck, but it seemed Derek struck too fast for him to turn into tar.

 

After receiving a couple more good hits from the child, Mr. Tar began to fight seriously and took control of the fight, and after drawing his rifle he aimed it at Derek's head and would have pulled the trigger if Derek's powers didn't activate at the right time. His power being his shadow was alive and breathing like a regular creature but still had to stay attached to him like 'normal'. Since, Derek was barley able to stand the shadow took advantage of that and it seems after it began to take somewhat control of Derek's body, Mr. Tar's powers were rendered way too slow to be of any use to him while fighting The Shadow. Eventually, Mr. Tar had to retreat so his jewel which was the source of his power could recharge. But, even though the danger was gone the shadow refused to give up

Hero

 

Derek and lashed out at Tom and John who tried to convince the shadow to release its control on their young brother. It seems that if Derek didn't awake the shadow would have killed his brothers and Derek would have been left both a orphan, and a only child. Derek, didn't have any memory of what had happened and so with Derek not knowing about the Shadow taking control of his body and Mr. Tar nearly killing him, John could secretly put a seal on Derek which would prevent the shadow from appearing somewhat.

TIME SKIP! 3 YEARS!

 

After finally moving to a city which looked like it would be the right one, as John had found a job that paid well and he didn't complain about it. Hell, Derek even got to go to school in this city! But, the good times wouldn't last long because only after three years of leaving in the city of Mortar, the three brothers would have to get ready to move again, because to Tom and Derek, of four weird knights that tried to recruit the two into some strange cult. It was before this though Derek was frightened of fighting because of seeing how badly John and Tom hurt each other as they battled often over stupid things. But, even as the three make their way to HeroCity, deep down in his heart Derek knows he would do anything to protect his brothers, even if it meant dying.

 

Affiltration; Hero

Public Status: Derek is seen as a shy boy by many people and often he is seen as the 'normal' one out of his siblings, but some people do know about the destruction he caused during his battle with Mr. Tar and so they often call him names behind his back. But unlike his brothers who are either feared or loved by the people, Derek is the 'average joe' of the siblings.

 

 

Appearance: http://www.istockphoto.com/file_thumbview_...-blonde-boy.jpg

Costume: http://2.bp.blogspot.com/_4OYGjUrdllo/Slql...org_Beast02.jpg Not really a cosutme but it is what Derek looks like when he lets his shadow take a little bit of control.

 

Primary power: Derek if the shadow ever got full control of him could possibly be even stronger than Tom, but because of the age factor John would still be able to contain the shadow. With that said Derek's power is that he can use his living shadow as a shield, and can have it attack his enemies. If Derek lets the shadow get a little control, he can increase his speed and jumping ability. But one of the drawbacks is that often in the middle of battle; the shadow can try to take over Derek. Also, UV lights or being out in the sun for too long can make his shadow weak.

 

Equipment: Backpack, which he normally hides his shadow in but pretty much just regular stuff.

Armor: It is armor he makes out of his shadow.

Weapons: If his shadow ever fails him, he keeps a switchblade on his person just incase.

 

Code name: Mr. Tar

Name: Michael L. Tar.

Origin: Michael, was born during the Revolutionary War, and was a leader of a British platoon that was nicknamed 'The Rebel squashers', for their profiency in taking out all enemies and never losing a single man. But, in the final years of the war TRS, found a abandoned building, which when looked inside had dead rebels inside. The soldiers after looting the dead rebels, found a jewel which confused the five men as it appeared to grow brighter as the soldiers got closer to it. Michael, being the bravest out of his men decided that their wine had simply gotten to them and they were only imagining the jewel was glowing. So, Michael foolishly grabbed the jewel, but as soon as his hand enveloped the blood red jewel, it filled the room with a bright red light. The screams of his men were the only sounds the British platoon leader would hear, as he saw all of his men scattered around him, with holes in them. Tar, was shocked at what happened and so he didn't notice the jewel embed itself into his chest.

 

Tar, screamed in pain as the jewel pierced flesh and cracked bone as it took its place right next to his heart. Meanwhile, the bright light and Tar's screams attracted a couple of American rebels who saw Tar all by himself, and recognizing his coat which of course was the color red the troops rushed in and surrounded Tar. They ordered Tar to give himself up peacefully or else he would be just another casualty. Tar, ignored their orders and thanks to the jewel the Brit made a pit of tar appear around the rebel's feet. The confused and terrified looks on the men filled Michael with glee, as he left the trapped soldiers to slowly but surely die in the tar pits. While heading back to inform his superior, about what happened to his men, Michael began to realize that now thanks to the jewel, and Michael could now make his namesake, which was Tar. He then realized that he could easily defeat both the British and Americans but, he decided that he would just take whatever he could from the dead soldiers. So, throughout important land battles of the war Tar made sure that the battles would be harder for both sides, as he often had his own 'soldiers' that were made out of tar ambush Redcoats so the Americans would have more of a chance.

 

It was only after the RW that Michael began to use the alias of Mr. Tar instead of his birth name, simply because he felt the Mr made him sound more mysterious. It was also when Mr. Tar discovered that the jewel prevented him from ever dying of old age. When, the Civil War broke out, according to Mr. Tar he was the brains behind the Southern army or the Confederates. He only took Jefferson Douglas as a fake name, because he didn't want anyone tracing him back to being the one who made the Tar pits and tar monsters during the RW. When asked about his leadership of the Confederacy during the Civil War, Tar responded that he would always regret it because he had to keep Mr. Tar a secret from both the Southerners, and the 'Yankees.' Personally, Mr. Tar didn't care about the slaves or anything he just wanted whatever money he could steal from the soldiers that died. After, the Civil War Mr. Tar kept out of the media, until World War 1 in which he impersonated a British general and trained some of them. He agreed with the French on the Treaty of Versailles.

 

Mr. Tar secretly fearing the Russians kept out of WW2 except to help the Allies on D-Day in which tar pits randomly appeared to slow down the tanks and Nazis. But, this help went unnoticed by the Allies and was never mentioned in the History books. After the war, Mr. Tar quickly became a very well known gang lord and he was often called the 'Sticky Reaper' because of the tar's sticky nature and of how many rival gang members he killed with his power.

( SKIP TO WHEN Mr. Tar fought the Summer's father)

 

John, Derek, and Tom's father was a very powerful mutant who along with being able to control the wind, he could also use his shadow like a weapon and for a long time, he was considered the strongest being in the town that he and his wife lived in. But, once Mr. Tar caught wind of that rumor, he quickly challenged (I'm gonna call their dad Elijah) Elijah to a fight, in which to everybody's surprise even the 4 year old John's who although he hated his dad, he thought he could never be beaten. The surprise was that Mr. Tar easily beat and killed Elijah with only minor wounds to tell about the encounter. But, Elijah had held off the villain long enough for John and his mother to escape to safety. Mr. Tar after destroying the city in a fit of rage after losing the chance to kill Elijah's wife and son soon forgot about John and thought he would never be a threat again. It was only when the Summers brothers had a big fight which attracted the attention of Mr. Tar. Although John and Tom were easy to subdue, the youngest and perhaps most dangerous one , Derek gave Mr. Tar some trouble and he ended up having to retreat because of how fast Derek was draining the jewel as it could barely keep up having to heal Mr. Tar from Derek's continuous punches.

 

Mr. Tar after this encounter would have to wait a couple more years before he would see the three again, but this time Mr. Tar only 'saw' the brothers in a picture of the three traveling to go to Hero City. Wanting, to get revenge on the three brothers for the defeat that he suffered at Derek's hands, he pursued after them.

Affiltration; Villain.

 

Public Status: Mr. Tar is feared by most of the civilians in Hero City, but most of the big time heroes don't see Mr. Tar as that big of a threat because of how slow tar is and some heroes are strong enough and fast enough to beat Mr. Tar before the jewel can heal him and if that is kept up, the jewel will shatter leaving Mr. Tar unable to heal himself.

Appearance:http://scarsofwargame.com/DevBlog/wp-conte.../kc_mobster.gif

Costume:http://www.saatchi-gallery.co.uk/imgs/arti...rman6_front.jpg

 

Primary Power: Mr. Tar's primary power is to well turn himself into living tar. He can also make tar pits, summon creatures made up of tar, and even shoot balls of tar. He can even heal himself from bodily harm, as long as Mr. Tar gives the jewel located right behind his heart enough time which is usually around 10 seconds to 5 minutes, depending on how big the wound is. If Mr. Tar overexerts the jewel or there are too many wounds for the jewel to heal, it will eventually either run out of power or break. Tar will still have his powers but he won't be able to heal from wounds. Another disadvantage is that the tar unless Mr. Tar uses the jewel to speed it up, it is normally pretty slow and so Mr. Tar can usually only catch people in tar pits or if he sends a wave of tar at them. He can aslo harden the tar into asphlat or make himself as hard as asphlat.

 

Equipment: Jewel which he has hidden right behind his heart, and jewel located behind his brain, that Mr. Tar artificially made to provide a little bit of support to the jewel in his chest.

 

Weapons: Winchester rifle, musket and machete. Oh and his tar powers.

Armor: He can harden the tar to use it as armor.

 

 

Code name: Berserker

 

Alter ego: John James Summers.

 

Origin: John is the oldest and possibly physically speaking, strongest of the three summers brothers. But, unlike his two brothers who were both granted powers from their mutant father, John for some reason or another didn’t get any powers at birth. This might be a good explanation for why John was always mistreated by his father for not having any powers and being ‘worthless’. John would often dream of being able to fight his dad one day and beat him to a pulp for what he put his human mother and him through. This was John’s opinion of his father until his father who was very powerful, managed to save the whole town they were living in from the owner of the land and crime lord: Mr. Tar but his father died in the process and their mother soon left the 10 year old John with his 3 year old brother Tom, and his baby brother Derek, after she mysteriously disappeared. Years later, after traveling and being chased away for his brother’s powers the trio finally found a city called Mortar City. By this time John was 21 and he was pretty tall at 6’1 and after bribing one of his father’s friends, he managed to get a job as a dock worker. John did pretty well at his job, but after losing his temper one too many times, his boss was forced to fire him. Leaving John again without a job and with that no way to provide for his brothers.

That is where the Cult of Crusaders comes into play. You see this cult was based around worshipping God like any cult, but the members dressed up as knights and for a new member to join he would have to go on a ‘crusade’ and ‘purify’ at least 20 ‘nonbelievers.’ It seemed ‘normal’ at first but when the COC used the word purify, they meant for that member to go out and kill 20 atheists or people who believed in any other religion except for Christianity. If, he/she kills the ‘nonbelievers’ without being caught or halted in anyway they are allowed to join. Since, the COC didn’t seem very ‘safe’ or as well as safe as a cult should be anyway, they offered big amounts of money for new members. So, naturally although John didn’t believe that much in God or any of that ‘phony- baloney garbage’, he needed the money so he lied and said he was Christian and after reluctantly going on his ‘crusade’, John was declared a member and because of how strong the man was and only being 21 while a majority of the members were in their 40s or 50s was even better so, the ‘Lord Priest’ of the cult declared John a holy knight which was the second highest ranking next to Lord Priest itself! John was freaked out by the cult but kept that to himself as the paychecks were giving dollars in the thousands and his first one gave him $1,000 dollars. Things seemed to be going good for the Summers until the cult discovered his brothers.

 

John had hoped to keep his family and the cult separate but someway the cult found out about Tom and Derek and LP commanded John to execute his brothers, after Tom used his new found powers to knock out all of the knights that had tried recruiting the 16 year old and his 13 year old brother. John, was infuriated at what he was supposed to do and refused and threatened to leave the cult if they didn’t leave his family alone. LP, acted as if he would leave John alone, and ‘promised’, to leave Tom and Derek alone, but one day while John was out on a weekly’ training mission the now COC veteran was ambushed by the four most skilled knights. John, although he put up a brave struggle he was eventually knocked out and once he awoke, he found himself chained up to a wall. But, that isn’t what freaked John out, what he was wearing is what shocked him. John was covered head to toe in a suit of armor and once John tried removing his helmet, his skin began to burn as if someone had set his head on fire. So, when the LP came into the room to explain the situation to John, the Summers brother could barley hear the man’s quiet but serious voice as he was too busy screaming bloody murder and only stopped when LP, had two of his knights put John’s helmet back on as he was in too much pain to put it back on himself. Before the LP could continue speaking, John had him by the throat and would have broken it if the two knights’ hadn’t removed his helmet again.

 

While, John was on the ground writhing in pain the cruel and possibly insane LP explained to him that he was now cursed to wear that suit of armor which while giving him incredible strength and protection, it would impede his speech and as had already been demonstrated if any part of his armor was removed, John would feel as if that part of his body was burning. The LP then said that John would wear the armor for the rest of his life until he finally redeemed himself to God or had died. After his helmet was put back on, John with nothing but rage in his mind increased his muscle mass by using the power of the armor and killed nearly all of the cult ‘knights’ and ‘priest’s except for the LP who had slipped away. John quickly noticed that his armor changed appearance when he used its power, and with that John slid into the knight and without explaining it to his brother’s why he now spoke with problems, or even why he was wearing a suit of armor and it was with that John left the Cult. After informing his two brothers John, knew it wasn’t safe to stay around in their current city any longer because either the police would find out the killer of the COC members was John, he could possibly face life behind bars, leaving his two brothers with no one to look after them. Or, simply the LP would come back and cast another crazy curse on him and his brothers. So, after hearing about Hero city in the papers, John quickly packed up and along with his brothers were still confused on how their big brother had acquired a suit of armor, and was now 6’4, but that didn’t matter to John who was deadest on getting to Herocity.

 

Affiliation: Hero

 

Public status: People often see John and thinking that he is ‘special’ as the curse John has impedes his speech. But, unless they are very brave, strong or outright stupid, nobody messes with John once he stops hunching over and shows his normal full height which is 6’4. Most people avoid John and some even give him weird looks. The police keep a close eye on John because of his appearance and powers.

 

 

Mystery Vigilante

 

 

 

 

Appearance: http://bf-1.com/BF1EFit/wp-content/uploads...an-andrew-1.jpg

Costume: John’s ‘costume’ or rather his armor changes through his percents.

(John skips everything in between and goes straight to 200 after 100)

1% to 20%:http://www.sellcosplay.com/userfiles/image...or-costumes.JPG

20% to 30:http://www.google.com/imgres?imgurl=http:/...4JOi20QHmlIW-CQ

31% to 40%:http://images.elfwood.com/art/r/i/ricmagnu...night_armor.jpg

42% to 50 to 60%;https://www.hudnutart.com/images2/artwork/a...cre/armor01.jpg

70% to 80:http://users.egl.net/vicpolites/images/jae-DemonKnight.jpg

90 to 99:http://www.panhistoria.com/Stacks/Novels/C...mon_Knight.jpeg

100% to 200:http://www.freewebs.com/kda-clan/demon_knight_by_Edragon.jpg

 

Primary power: John’s main power is that thanks to his curse he can increase his muscle mass, (Kinda like Younger Toguro from YYH.) and along with that his armor grows and changes for various percents, and if the armor is cracked, the armor will take some of John’s energy and began to reconstruct itself, but it does this at a very slow pace, often taking five minutes to reconstruct a small crack, while a large one like say the breastplate is pierced, that will take 10 minutes at the most. But because he has only had 1 year to work with the armor, he often forgets about being able to increase the time it takes to reconstruct, but going up five percents at a time. He is still kinda slow in his armor.

 

Secondary power: His secondary power is that thanks to the curse making him stronger, John can also form weapons out of energy, if he focuses hard enough on a current weapon, like if John focuses hard enough, he can use his energy to turn his axe into a sledgehammer or even a battle axe. This only works on melee weapons though as what would be the point in turning a gun into a melee weapon?

 

 

Equipment: Axe, spiked shield, mace and sawed off shotgun. Oh and his armor.

 

 

 

Armor: He wears a suit of knight armor which can reconstruct itself, but it takes time and so that is why John switches like say if he gets his armor cracked at 20% percent, if he goes up to 25%, the armor can reconstruct itself much faster. The armor also has a very light barrier of magic, which can stop all hand arms and some rifles, but it won’t stop shotguns or heavy machine guns. The armor also can last very long in metal without rusting, but like almost any metal, if the armor stays longer than an hour and five minutes in water, the armor will began to rust.

 

Weapons: Sawed of shotgun, Axe, spiked shield, and a mace, oh and two throwing knives

 

Mr.Tar

Stats

 

Total: 15

Strength: 2

Dexterity: 1

Vitality: 1

Intelligence: 2

Speed: 1

Stamina: 1

 

Strike: (Short): 2

Projection: (Mid): 2

Launch: (Long): 1

Accuracy: 3

 

Primary power:

Tar control - Level 2

 

 

Tom

Stats

 

Total: 15

Strength: 1

Dexterity: 1

Vitality: 1

Intelligence: 1

Speed: 2

Stamina: 1

 

Strike: (Short): 2

Projection: (Mid): 2

Launch: (Long): 1

Accuracy: 3

 

Primary power:

Wind mainipulation- Level 2

 

Derek

Stats

Total: 19

Strength: 2

Dexterity: 1

Vitality: 1

Intelligence: 1

Speed: 3

Stamina: 1

 

Strike: (Short): 2

Projection: (Mid): 2

Launch: (Long): 1

Accuracy: 3

 

Primary power:

Shadow mainipulation- Level 1

 

 

John

Total: 18

Strength: 3

Dexterity: 1

Vitality: 1

Intelligence: 1

Speed: 1

Stamina: 1

 

Strike: (Short): 2

Projection: (Mid): 2

Launch: (Long): 1

Accuracy: 3

 

Primary power:

Can increase muscle mass by percentages- Level 2

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Code name: Panzer

 

Alter ego: Aleks Mauer.

 

Origin:

 

Affiliation: Hero.

 

Public status: Anti-Hero.

 

Appearance:

 

250px-Ven_Zallow.jpg

 

Costume:

 

308uq6r.jpg

 

Primary power: Enhanced beyond Peak Human Attributes (Essentially, faster, stronger, smarter, and tougher.)

 

Secondary power: Instant Reflexes, Computer Mind.

 

Equipment:

 

Armor:

 

 

Weapons:

 

2z89jyw.png

 

Combat Skills:

 

Excellent Marksman

Martial Arts: Sambo, Brazilian Ju Jitsu, and Muay Thai.

 

Stats:

 

Strength: 2

Dexterity: 2

Vitality: 2

Intelligence: 1

Speed: 1

Stamina: 2

 

Strike: 1

Projection: 1

Launch: 1

Accuracy: 2

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Guest hamtaroblazex

Krystal Legend

 

Stats:

--Strength:2

--Dexterity:3

--Vitality:3

--Intelligence:-1

--Speed:3

--Stamina:3

(Weapon part of it)

--Strike(Short):2

--Projection(Mid):0

--Launch(Long):0

--Accuracy:0

 

Powers:

--Tactile Telekinesis: 10 Level 1

 

Secondary Powers:

--Healing Factor: 10 Level 2

 

------------------------------------

 

Bob Apathy(Ninja Of Indifference)

 

Stats:

--Strength:1

--Dexterity:3

--Vitality:3

--Intelligence:1

--Speed:3

--Stamina:1

(Weapon part of it)

--Strike(Short): 3(Tengoku hasai chikyÅ« Äsusutairu and Bakuhatsu-tekina sonikkubÅ«musutairu)

--Projection(Mid):0

--Launch(Long):0

--Accuracy:0

 

Powers:

--Kinetic Absorption: 20 level 2

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