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Steve Harrington vs. Satan Man
MATCH SCORE
Steve Harrington: 4
Satan Man: 0

Rumble 20925 Muscles Mouse vs. Lex Luthor (Crime Syndicate Earth) vs. The Four Horsemen (WCW/NWA)
MATCH SCORE
Muscles Mouse: 2
Lex Luthor (Crime Syndicate Earth): 1
The Four Horsemen (WCW/NWA): 1

Apex Arena - Battle A3: – Mike Banning vs. Barney Ross
MATCH SCORE
Mike Banning: 1
Barney Ross: 5

Apex Arena - Battle C3: Dirty Harry vs Robert McCall
MATCH SCORE
Dirty Harry: 1
Robert McCall (The Equalizer): 5

Apex Arena - Battle D3: Major Dutch Schaefer vs. Frank Martin
MATCH SCORE
Major Alan \"Dutch\" Schaefer : 5
Frank Martin (The Transporter): 2

Apex Arena - Battle C2: John Shaft vs. Jack Reacher


Culwych1

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Introduction

In 1950, physicist Enrico Fermi famously asked, "Where the f&&k is everyone?" That question led to what is now known as the Fermi Paradox, pondering why humanity has never encountered intelligent life despite the vastness of the universe. But when first contact finally happened, humanity wished the answer had been "nowhere."

The aliens arrived with technology and powers beyond comprehension, annihilating Earth’s defences. Yet, despite their godlike abilities, humanity's defiance intrigued them. Instead of total destruction, the aliens devised a twisted experiment to understand humanity’s unique will to survive.

They chose Earth's 32 fiercest warriors from across time and space, placing them in The Apex Arena—a constantly shifting battleground where only the strongest survive. The prize? The salvation of Earth and a place of honour in the alien archives. 4 groups, 8 fighters in each. Who would stand, and who would fall?

Each warrior stands alone, unaware of their competition, fighting not just for glory, but for the very future of humanity. The Apex Arena has opened its gates. The battle for survival begins now.

---

Battle 2: Group C – John Shaft vs. Jack Reacher

Darkness greeted the warriors in the new Apex Arena. Flickering lights their only source of comfort.

This Apex Arena was a maze of metallic corridors, dimly lit by flickering overhead lights, seemed to stretch endlessly in every direction. Steel walls echoed with every movement; the sound amplified in the tight, suffocating space. Every surface, every corner, every dimly lit hallway felt like a trap waiting to be sprung.

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John Shaft appeared at one end of the bunker, his face a grim mask of determination. A detective forged in the streets, Shaft was no stranger to dark places or dangerous encounters. His leather coat clung to him as he surveyed the environment, noting the cold, sterile feel of the bunker. Tight spaces and confined areas suited him just fine—he was a man who thrived on being up close and personal. The bunker’s narrow corridors and steel walls were perfect for his style of combat.

At the opposite end of the bunker, Jack Reacher appeared, his cold, calculating gaze taking in every detail of the space. The former military policeman had spent his life moving from one battle to another, always prepared for anything. The bunker reminded him of the warzones and military installations he had once roamed. It was familiar, but that didn’t make it any less dangerous. His sharp mind already mapped out possible routes, choke points, and hiding spots for weapons. He knew how to handle himself in enclosed spaces—he’d fought his way out of worse.

The bunker was a labyrinth of tight corners and narrow hallways, punctuated by large, thick steel doors that led into various rooms. Some were open, offering passage into dimly lit control rooms and storage areas, while others remained tightly sealed. Weapons were scattered throughout the maze: a crowbar lay abandoned near a generator room, a hunting knife on a control panel in a monitoring station, and a semi-automatic pistol visible inside a locker room, the door slightly ajar. But getting to them would be a challenge. The rooms were hard to reach, and the sound of footsteps echoed endlessly, betraying anyone who moved too quickly.

The air inside the bunker was stale, carrying the scent of cold metal and forgotten machinery. Red emergency lights occasionally flickered overhead, casting eerie shadows across the floor. The sound of dripping water from a broken pipe added to the ominous atmosphere. The environment wasn’t just a battleground—it was a test of patience, of who could outlast the other in this claustrophobic, hostile place.

Shaft moved first, his footsteps light, his senses on high alert. He was used to the streets, but this bunker had its own kind of danger—one that required precision and focus. He ducked into a side room, finding an old toolkit with a rusty hammer inside. It wasn’t much, but it would do for now. His eyes darted around the small room, scanning for anything else that could be useful. The sound of Reacher’s movements was faint but audible somewhere deep within the bunker.

Reacher, on the other side, moved just as silently, his large frame making surprisingly little noise in the narrow hallways. His instincts honed from years of military service, he understood that speed wasn’t the answer here. The bunker was a maze, and charging through it would only lead to disaster. He passed by a door marked “Storage” and nudged it open with his foot, spotting a crowbar on the floor. He picked it up, its weight comforting in his hands.

The bunker was a series of tight spaces and open rooms, each filled with potential danger. Control panels and desks cluttered the larger rooms, while narrow walkways forced them to stay low, navigating the treacherous maze. Every turn, every open door, could be a trap—or the perfect place for an ambush.

Shaft tightened his grip on the hammer as he moved down a narrow hallway, the dim red light casting long shadows. He could hear Reacher now, his heavy footsteps unmistakable in the cold silence. Shaft knew the fight was coming—he could feel it in the air. He ducked into a small office, staying hidden behind a doorframe, waiting for his moment.

Reacher, too, knew that Shaft was nearby. He moved methodically, his crowbar held low, his eyes scanning every inch of the hallway ahead. He could hear the subtle creak of a door, the faint sound of breathing somewhere close. The bunker had turned into a deadly game of cat and mouse, and both men were experienced hunters.

The men continued their game as they slowly moved towards each other – and multiple guns, blades and blunt weapons lay in the rooms to either side of them. Both had stalked and captured criminals in their time, and it felt odd to being doing it now.  But that didn’t slow them or sway their resolve.

Would they secure a weapon or launch an assault? Their cold minds thought furiously as they readied themselves to take on this new arena.

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Match Final Results

Member Ratings:
5.00 - JohnnyChany
4.50 - Yazmal
5.00 - Boratz

FPA Calculation:
3 Total Votes cast
14.50 Total Combined Score
14.50 / 3 = 4.83 Final Rating on the match

MATCH SCORE
John Shaft: 1
Jack Reacher: 4

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